/// <summary> /// Default ctor /// </summary> public StreamingUnityServerPlugin() { // set up the command buffer EncodeAndTransmitCommand = new CommandBuffer(); EncodeAndTransmitCommand.name = PluginName + " Encoding"; EncodeAndTransmitCommand.IssuePluginEvent(Native.GetRenderEventFunc(), 0); // create null checking wrappers that we can always call on the native side this.pinnedInputUpdate = new GenericDelegate <string> .Handler(this.OnInputUpdate); this.pinnedLog = new GenericDelegate <int, string> .Handler(this.OnLog); this.pinnedPeerConnect = new GenericDelegate <int, string> .Handler(this.OnPeerConnect); this.pinnedPeerDisconnect = new GenericDelegate <int> .Handler(this.OnPeerDisconnect); this.pinnedSignIn = new GenericDelegate.Handler(this.OnSignIn); this.pinnedDisconnect = new GenericDelegate.Handler(this.OnDisconnect); this.pinnedMessageFromPeer = new GenericDelegate <int, string> .Handler(this.OnMessageFromPeer); this.pinnedMessageSent = new GenericDelegate <int> .Handler(this.OnMessageSent); this.pinnedServerConnectionFailure = new GenericDelegate.Handler(this.OnServerConnectionFailure); this.pinnedSignalingChange = new GenericDelegate <int> .Handler(this.OnSignalingChange); this.pinnedAddStream = new GenericDelegate <string> .Handler(this.OnAddStream); this.pinnedRemoveStream = new GenericDelegate <string> .Handler(this.OnRemoveStream); this.pinnedDataChannel = new GenericDelegate <string> .Handler(this.OnDataChannel); this.pinnedRenegotiationNeeded = new GenericDelegate.Handler(this.OnRenegotiationNeeded); this.pinnedIceConnectionChange = new GenericDelegate <int> .Handler(this.OnIceConnectionChange); this.pinnedIceGatheringChange = new GenericDelegate <int> .Handler(this.OnIceGatheringChange); this.pinnedIceCandidate = new GenericDelegate <string> .Handler(this.OnIceCandidate); this.pinnedIceConnectionReceivingChange = new GenericDelegate <bool> .Handler(this.OnIceConnectionReceivingChange); // marshal the callbacks across into native land Native.SetCallbackMap(this.pinnedInputUpdate, this.pinnedLog, this.pinnedPeerConnect, this.pinnedPeerDisconnect, this.pinnedSignIn, this.pinnedDisconnect, this.pinnedMessageFromPeer, this.pinnedMessageSent, this.pinnedServerConnectionFailure, this.pinnedSignalingChange, this.pinnedAddStream, this.pinnedRemoveStream, this.pinnedDataChannel, this.pinnedRenegotiationNeeded, this.pinnedIceConnectionChange, this.pinnedIceGatheringChange, this.pinnedIceCandidate, this.pinnedIceConnectionReceivingChange); }
/// <summary> /// Default ctor /// </summary> public StreamingUnityServerPlugin() { // create null checking wrappers that we can always call on the native side this.pinnedDataChannelMessage = new GenericDelegate <int, string> .Handler(this.OnDataChannelMessage); this.pinnedLog = new GenericDelegate <int, string> .Handler(this.OnLog); this.pinnedPeerConnect = new GenericDelegate <int, string> .Handler(this.OnPeerConnect); this.pinnedPeerDisconnect = new GenericDelegate <int> .Handler(this.OnPeerDisconnect); this.pinnedSignIn = new GenericDelegate.Handler(this.OnSignIn); this.pinnedDisconnect = new GenericDelegate.Handler(this.OnDisconnect); this.pinnedMessageFromPeer = new GenericDelegate <int, string> .Handler(this.OnMessageFromPeer); this.pinnedMessageSent = new GenericDelegate <int> .Handler(this.OnMessageSent); this.pinnedServerConnectionFailure = new GenericDelegate.Handler(this.OnServerConnectionFailure); this.pinnedSignalingChange = new GenericDelegate <int> .Handler(this.OnSignalingChange); this.pinnedAddStream = new GenericDelegate <string> .Handler(this.OnAddStream); this.pinnedRemoveStream = new GenericDelegate <string> .Handler(this.OnRemoveStream); this.pinnedDataChannel = new GenericDelegate <string> .Handler(this.OnDataChannel); this.pinnedRenegotiationNeeded = new GenericDelegate.Handler(this.OnRenegotiationNeeded); this.pinnedIceConnectionChange = new GenericDelegate <int> .Handler(this.OnIceConnectionChange); this.pinnedIceGatheringChange = new GenericDelegate <int> .Handler(this.OnIceGatheringChange); this.pinnedIceCandidate = new GenericDelegate <string> .Handler(this.OnIceCandidate); this.pinnedIceConnectionReceivingChange = new GenericDelegate <bool> .Handler(this.OnIceConnectionReceivingChange); // marshal the callbacks across into native land Native.SetCallbackMap(this.pinnedDataChannelMessage, this.pinnedLog, this.pinnedPeerConnect, this.pinnedPeerDisconnect, this.pinnedSignIn, this.pinnedDisconnect, this.pinnedMessageFromPeer, this.pinnedMessageSent, this.pinnedServerConnectionFailure, this.pinnedSignalingChange, this.pinnedAddStream, this.pinnedRemoveStream, this.pinnedDataChannel, this.pinnedRenegotiationNeeded, this.pinnedIceConnectionChange, this.pinnedIceGatheringChange, this.pinnedIceCandidate, this.pinnedIceConnectionReceivingChange); }
public static extern void SetCallbackMap(GenericDelegate <string> .Handler onInputUpdate, GenericDelegate <int, string> .Handler onLog, GenericDelegate <int, string> .Handler onPeerConnect, GenericDelegate <int> .Handler onPeerDisconnect, GenericDelegate.Handler onSignIn, GenericDelegate.Handler onDisconnect, GenericDelegate <int, string> .Handler onMessageFromPeer, GenericDelegate <int> .Handler onMessageSent, GenericDelegate.Handler onServerConnectionFailure, GenericDelegate <int> .Handler onSignalingChange, GenericDelegate <string> .Handler onAddStream, GenericDelegate <string> .Handler onRemoveStream, GenericDelegate <string> .Handler onDataChannel, GenericDelegate.Handler onRenegotiationNeeded, GenericDelegate <int> .Handler onIceConnectionChange, GenericDelegate <int> .Handler onIceGatheringChange, GenericDelegate <string> .Handler onIceCandidate, GenericDelegate <bool> .Handler onIceConnectionReceivingChange);