/// <summary> /// Destroys this record so that it can no longer be used /// Should probably be improved to a clear-like action, but to complex for now /// </summary> public void Destroy() { datastore = null; entries = null; loadedData = null; objectActivators = null; }
public AllCommandProvider(WorldPersisterService persister, Internal.Model.World world, VoxelTypesFactory typesFactory, ItemTypesFactory itemTypesFactory, UserInputProcessingService userInputProcessingService, GenericDatastore genericDatastore) { this.typesFactory = typesFactory; this.itemTypesFactory = itemTypesFactory; this.genericDatastore = genericDatastore; addDummy(); addPersistence(persister, world); addCommand("clearinfestation", () => { world.ForEach((v, _) => { if (v.Type != typesFactory.Get <InfestationVoxelType>()) { return; } typesFactory.Get <InfestationVoxelType>().CureInfestation(v); }); return("Cleared all infestation!"); }); addCommand("helpall", () => { return("All Commands: " + string.Join(", ", CommandNames.ToArray())); }); addCommand("help", partialCommand => { return("Commands containing '" + partialCommand + "': " + string.Join(", ", CommandNames.Where(c => c.Contains(partialCommand)).ToArray())); }); addCommand("clearWorld", () => { genericDatastore.ClearAll(); world.ForEach((v, _) => { v.Data.Type = typesFactory.Get <LandType>(); }); return("World cleared!"); }); addCommand("listsaves", () => { var saves = TWDir.GameData.CreateChild("Saves\\GodGame").GetFiles().ToList(); var outputstring = String.Join(", ", saves.Select(e => e.Name.Substring(0, e.Name.Length - 4))); // Drop extension return("Saved games: \n" + outputstring); }); addCommand("addresource", (typeStr, amountStr) => { var itemType = itemTypesFactory.AllTypes.FirstOrDefault(t => t.Name.ToLower() == typeStr.ToLower()); if (itemType == null) { return("Item type not found: " + typeStr); } var amount = 0; if (!int.TryParse(amountStr, out amount)) { return("Invalid item amount: " + amountStr); } var target = userInputProcessingService.GetTargetedVoxel(); if (target == null || target.Type != typesFactory.Get <WarehouseType>()) { return("Not targeting a warehouse"); } target.Data.Inventory.AddNewItems(itemType, amount); return("Added items!"); }); }
public GenericDatastoreRecord(GenericDatastore datastore, int id) { this.datastore = datastore; this.Id = id; }
public WorldPersisterService(GameplayObjectsSerializer gameplayObjectsSerializer, GenericDatastore genericDatastore) { this.gameplayObjectsSerializer = gameplayObjectsSerializer; this.genericDatastore = genericDatastore; }