예제 #1
0
    // Start is called before the first frame update
    //SHOW # items. adjust how big viewport is.
    //Font to use. Maybe not for this particular script but in the prefab.

    public void fill()
    {
        dataHandler = GetComponent <GenericDataHandler>();
        display     = GetComponent <displayObjDetails>();
        foreach (DataFieldMap mapping in FieldMapping)
        {
            Text text = mapping.obj.GetComponent <Text>();
            if (text == null)
            {
                Image    img     = mapping.obj.GetComponent <Image>();
                int      idx     = int.Parse(mapping.data.getFieldFromItemID(index.ToString(), mapping.fieldName));
                Sprite[] sprites = Resources.LoadAll <Sprite>("GUIicons/" + spriteSheet.name);
                img.sprite = sprites[idx];
            }
            else
            {
                text.text = mapping.data.getFieldFromItemID(index.ToString(), mapping.fieldName);
            }
        }
        dataHandler.setData(data.getFieldsFromItemID(index));
        display.displayCode = data.displayCode;

        /*opdown = GetComponent<Dropdown>();
         * dropdown.ClearOptions();
         *
         * //need to pair id to value when selecting.
         * Dictionary<string,string> opts= data.getFieldFromAllItemsKeyed(chosenField,true,true);
         * //options.Add("");//add extra at bottom because dropdown hides it.
         * optionKeys = opts.Values.ToList();
         * dropdown.AddOptions(opts.Keys.ToList());*/
    }
예제 #2
0
    public void displayValFields(int chosen)
    {
        GenericDataHandler datah    = GetComponent <GenericDataHandler>();
        listObjProps       uiObject = displayObj;

        string key = this.optionKeys[chosen];


        Dictionary <string, string> dat = data.getFieldsFromItemID(key);

        uiObject.resetVals();


        dataHandler.setData(data.getFieldsFromItemID(key));
        display.uiObject    = displayObj;
        display.displayCode = data.displayCode;
        display.parseFields();
    }