예제 #1
0
        public void moveObject(Vector3 rayFrom, Vector3 rayTo)
        {
            if (_pick_constraint != null)
            {
                Vector3 dir = rayTo - rayFrom;
                dir.Normalize();
                dir *= _picking_distance_current;

                if (_pick_constraint.ConstraintType == TypedConstraintType.D6)
                {
                    Generic6DofConstraint pickCon = _pick_constraint as Generic6DofConstraint;

                    //keep it at the same picking distance
                    Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                    tempFrameOffsetA.Origin = rayFrom + dir;
                    pickCon.SetFrames(tempFrameOffsetA, pickCon.FrameOffsetB);
                }
                else
                {
                    Point2PointConstraint pickCon = _pick_constraint as Point2PointConstraint;

                    //keep it at the same picking distance
                    pickCon.PivotInB = rayFrom + dir;
                }
            }
        }
예제 #2
0
        void MovePickedBody()
        {
            if (pickConstraint != null)
            {
                Vector3 rayFrom  = Freelook.Eye;
                Vector3 newRayTo = GetRayTo(Input.MousePoint, rayFrom, Freelook.Target, Graphics.FieldOfView);

                //keep it at the same picking distance
                Vector3 dir = newRayTo - rayFrom;
                dir.Normalize();
                dir *= oldPickingDist;

                if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                {
                    Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                    //keep it at the same picking distance
                    Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                    tempFrameOffsetA.Origin = rayFrom + dir;
                    pickCon.SetFrames(tempFrameOffsetA, pickCon.FrameOffsetB);
                }
                else
                {
                    Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                    //keep it at the same picking distance
                    pickCon.PivotInB = rayFrom + dir;
                }
            }
            else if (pickingMultiBodyPoint2Point != null)
            {
                Vector3 rayFrom  = Freelook.Eye;
                Vector3 newRayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView);

                Vector3 dir = (newRayTo - rayFrom);
                dir.Normalize();
                dir *= oldPickingDist;
                pickingMultiBodyPoint2Point.PivotInB = rayFrom + dir;
            }
        }
예제 #3
0
        public virtual void OnHandleInput()
        {
            if (Input.KeysPressed.Count != 0)
            {
                switch (Input.KeysPressed[0])
                {
                case Keys.Escape:
                case Keys.Q:
                    Graphics.Form.Close();
                    return;

                case Keys.F3:
                    IsDebugDrawEnabled = !IsDebugDrawEnabled;
                    break;

                case Keys.F8:
                    Input.ClearKeyCache();
                    GraphicsLibraryManager.ExitWithReload = true;
                    Graphics.Form.Close();
                    break;

                case Keys.F11:
                    Graphics.IsFullScreen = !Graphics.IsFullScreen;
                    break;

                case (Keys.Control | Keys.F):
                    const int         maxSerializeBufferSize = 1024 * 1024 * 5;
                    DefaultSerializer serializer             = new DefaultSerializer(maxSerializeBufferSize);
                    World.Serialize(serializer);

                    byte[] dataBytes = new byte[serializer.CurrentBufferSize];
                    Marshal.Copy(serializer.BufferPointer, dataBytes, 0, dataBytes.Length);

                    System.IO.FileStream file = new System.IO.FileStream("world.bullet", System.IO.FileMode.Create);
                    file.Write(dataBytes, 0, dataBytes.Length);
                    file.Dispose();
                    break;

                case Keys.G:
                    //shadowsEnabled = !shadowsEnabled;
                    break;

                case Keys.Space:
                    ShootBox(Freelook.Eye, GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView));
                    break;

                case Keys.Return:
                    ClientResetScene();
                    break;
                }
            }

            if (Input.MousePressed != MouseButtons.None)
            {
                Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView);

                if (Input.MousePressed == MouseButtons.Right)
                {
                    if (_world != null)
                    {
                        Vector3 rayFrom = Freelook.Eye;

                        ClosestRayResultCallback rayCallback = new ClosestRayResultCallback(ref rayFrom, ref rayTo);
                        _world.RayTestRef(ref rayFrom, ref rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos    = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (Input.KeysDown.Contains(Keys.ShiftKey))
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false)
                                        {
                                            LinearLowerLimit  = Vector3.Zero,
                                            LinearUpperLimit  = Vector3.Zero,
                                            AngularLowerLimit = Vector3.Zero,
                                            AngularUpperLimit = Vector3.Zero
                                        };

                                        _world.AddConstraint(dof6);
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                        _world.AddConstraint(p2p);
                                        pickConstraint           = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;

                                        /*
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                         */
                                    }

                                    oldPickingDist = (pickPos - rayFrom).Length;
                                }
                            }
                        }
                        rayCallback.Dispose();
                    }
                }
            }
            else if (Input.MouseReleased == MouseButtons.Right)
            {
                RemovePickingConstraint();
            }

            // Mouse movement
            if (Input.MouseDown == MouseButtons.Right)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.SetFrames(tempFrameOffsetA, pickCon.FrameOffsetB);
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
예제 #4
0
파일: Demo.cs 프로젝트: diqost/bullet
        protected virtual void OnHandleInput()
        {
            if (Input.KeysPressed.Count != 0)
            {
                switch (Input.KeysPressed[0])
                {
                case Keys.Escape:
                case Keys.Q:
                    Form.Close();
                    return;

                case Keys.F1:
                    MessageBox.Show(
                        "Move using mouse and WASD + shift\n" +
                        "Space - Shoot box\n" +
                        "Q - Quit\n\n" +
                        "G - Toggle shadows\n" +
                        "L - Toggle deferred lighting\n",
                        "Help");
                    return;

                case Keys.F3:
                    //IsDebugDrawEnabled = !IsDebugDrawEnabled;
                    break;

                case Keys.F11:
                    //ToggleFullScreen();
                    break;

                case (Keys.Control | Keys.F):
                    const int maxSerializeBufferSize = 1024 * 1024 * 5;
                    using (var serializer = new DefaultSerializer(maxSerializeBufferSize))
                    {
                        PhysicsContext.World.Serialize(serializer);

                        byte[] dataBytes = new byte[serializer.CurrentBufferSize];
                        Marshal.Copy(serializer.BufferPointer, dataBytes, 0, dataBytes.Length);
                        using (var file = new System.IO.FileStream("world.bullet", System.IO.FileMode.Create))
                        {
                            file.Write(dataBytes, 0, dataBytes.Length);
                        }
                    }
                    break;

                case Keys.G:
                    shadowsEnabled = !shadowsEnabled;
                    break;

                case Keys.L:
                    deferredLightingEnabled = !deferredLightingEnabled;
                    break;

                case Keys.Space:
                    PhysicsContext.ShootBox(Freelook.Eye, GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView));
                    break;
                }
            }

            if (Input.MousePressed != MouseButtons.None)
            {
                Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                if (Input.MousePressed == MouseButtons.Right)
                {
                    if (PhysicsContext.World != null)
                    {
                        Vector3 rayFrom = Freelook.Eye;

                        var rayCallback = new ClosestRayResultCallback(ref rayFrom, ref rayTo);
                        PhysicsContext.World.RayTest(rayFrom, rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos    = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (Input.KeysDown.Contains(Keys.ShiftKey))
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false)
                                        {
                                            LinearLowerLimit  = Vector3.Zero,
                                            LinearUpperLimit  = Vector3.Zero,
                                            AngularLowerLimit = Vector3.Zero,
                                            AngularUpperLimit = Vector3.Zero
                                        };
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        var p2p = new Point2PointConstraint(body, localPivot);
                                        pickConstraint           = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;

                                        /*
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                         */
                                    }
                                    PhysicsContext.World.AddConstraint(pickConstraint);

                                    oldPickingDist = (pickPos - rayFrom).Length();
                                }
                            }
                        }
                        rayCallback.Dispose();
                    }
                }
            }
            else if (Input.MouseReleased == MouseButtons.Right)
            {
                RemovePickingConstraint();
            }

            // Mouse movement
            if (Input.MouseDown == MouseButtons.Right)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.SetFrames(tempFrameOffsetA, pickCon.FrameOffsetB);
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
 /// <summary>
 /// Sets the frames.
 /// </summary>
 /// <param name="frameA">The frame a.</param>
 /// <param name="frameB">The frame b.</param>
 public void SetFrames(float4x4 frameA, float4x4 frameB)
 {
     _g6dofci.SetFrames(Translator.Float4X4ToBtMatrix(frameA), Translator.Float4X4ToBtMatrix(frameB));
 }