public static void Treadgenerators(Session session, params string[] parameters) { var generators = GeneratorTable.ReadFromDat(); // Example for accessing the tree with nodes of type Generator generators.ReadItems().Where(node => node.Name == "Drudges").ToList().ForEach(gen => { Console.WriteLine($"{gen.Id:X8} {gen.Count:X8} {gen.Name}"); if (gen.Count > 0) { for (var i = 0; i < gen.Count; i++) { Console.WriteLine($"{gen.Items[i].Id:X8} {gen.Items[i].Count:X8} {gen.Items[i].Name}"); } } }); }
/// <summary> /// This should be called after any postback and/or before any save. due to how we can delete mid-row /// in the UI, properties are only soft-deleted and need to be physically removed here. /// </summary> public void CleanDeletedAndEmptyProperties() { StringProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); IntProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); Int64Properties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); DoubleProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); BoolProperties?.RemoveAll(x => x == null || x.Deleted); DidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); IidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null); Spells?.RemoveAll(x => x == null || x.Deleted); BookProperties?.RemoveAll(x => x == null || x.Deleted); Positions?.RemoveAll(x => x == null || x.Deleted); EmoteTable.ForEach(es => es.Emotes.RemoveAll(x => x == null || x.Deleted)); EmoteTable?.RemoveAll(x => x == null || x.Deleted); BodyParts?.RemoveAll(x => x == null || x.Deleted); GeneratorTable?.RemoveAll(x => x == null || x.Deleted); CreateList?.RemoveAll(x => x == null || x.Deleted); Skills.RemoveAll(x => x == null || x.Deleted); if (!HasAbilities) { Abilities = null; } }