private void Working() { if (!isWork) { return; } if (isShowTip) { if (Input.GetKeyDown(KeyCode.E)) { isShowTip = false; UIManager.TipKey = null; isElectric = true; if (objEffectElectric != null) { objEffectElectric.SetActive(true); GeneratorManager.Check(); } } } if (tfmMessage != null) { float angleRotateT = speedMessageRotate * Time.deltaTime; tfmMessage.Rotate(Vector3.up, angleRotateT, Space.Self); } }