void Awake() { Application.targetFrameRate = -1; _meshQueue = new MeshQueue(this); _generationQueue = new GenerationQueue(this); Loaded = true; }
public void RequestChunkGen(Vector3Int chunkCord, Region region, LOD_Mode lod_Version, User requester, bool has_heightmap) { GenerationQueue.QueueGeneration(chunkCord, region, (LOD_Mode)lod_Version, requester, (queueEntry, column) => { Logger.Log("{0} Adding chunk to queue for (Re)generation. LOD Level: {1}.", requester.Name, ((LOD_Mode)lod_Version).ToString()); }, has_heightmap); }