public void NewGameOnClick() { CampementData.Instance.soldats.Add(new Soldat((int)TypeCombattant.nomTypeCombattant.Assassin)); CampementData.Instance.soldats.Add(new Soldat((int)TypeCombattant.nomTypeCombattant.Eclaireur)); CampementData.Instance.soldats.Add(new Soldat((int)TypeCombattant.nomTypeCombattant.Guerrier)); CampementData.Instance.soldats.Add(new Soldat((int)TypeCombattant.nomTypeCombattant.Sniper)); GenerationMissionSurvivant.GenerateMission(); GenerationMissionExploration.GenerateMission(); GenerationMissionSurvivant.GenerateMission(); GenerationMissionSurvivant.GenerateMission(); GenerationMissionExploration.GenerateMission(); SceneManager.LoadScene("Campement", LoadSceneMode.Single); }
public void FinMission() { CampementData.Instance.missionsDisponible.RemoveAt(CampementData.Instance.missionsDisponible.IndexOf(HUDDetailMission.Mission)); int random = Random.Range(0, 2); switch (random) { case 0: GenerationMissionDefense.GenerateMission(); break; case 1: GenerationMissionExploration.GenerateMission(); break; case 2: GenerationMissionSurvivant.GenerateMission(); break; } SceneManager.LoadScene("Campement", LoadSceneMode.Single); }