public override void OnDeserialize(NetworkReader reader, bool initialState) { if (initialState) { this.owner = GeneratedNetworkCode._ReadInfo_Ragdoll(reader); this.allowRecall = reader.ReadBoolean(); return; } int num = (int)reader.ReadPackedUInt32(); if ((num & 1) != 0) { this.SetOwner(GeneratedNetworkCode._ReadInfo_Ragdoll(reader)); } if ((num & 2) != 0) { this.SetRecall(reader.ReadBoolean()); } }