public void SetupContext() { floatRange = new FloatRange(-5.11, 5.12); generatePopulationFloat = new GeneratePopulationFloat(); intRange = new IntRange((UInt32)Coder.GetCountOfIntValsForGen(floatRange)); generatePopulationInt = new GeneratePopulationInt(); }
public GeneticAlgorithm( int populationSize, int paramsCount, double generationGapPart, ISelection selection, CrossoverOperator crossoverOperator, MutationOperator mutationOperator, IFitnessFunc fitnessFunc, FloatRange range) { chromosomes = new List <IntChromosome>(populationSize); this.generationGapPart = generationGapPart; this.selection = selection; this.crossoverOperator = crossoverOperator; this.mutationOperator = mutationOperator; this.fitnessFunc = fitnessFunc; this.paramsCount = paramsCount; this.range = range; generatePopulationInt = new GeneratePopulationInt(); random = new Random(); bitCountForIntCoding = Coder.BitCountForIntCoding(range); GeneratePopulation(); }