public void PrintWorld(World world) { string[] worldStrings = GenerateOutput.GetOutput(world); Console.WriteLine('\n'); foreach (var line in worldStrings) { Console.WriteLine(line); } }
private static void Ticking() { FileWriter fileWriter = new FileWriter(Constants.FilePathOutput); Io.PrintWorld(Game.World); while (Game.IsWorldDead() && Io.KeepTicking()) { if (Io.IfSave()) { string[] worldString = GenerateOutput.GetOutput(Game.World); fileWriter.Save(worldString); } Game.Tick(); Io.PrintWorld(Game.World); } }