bool CanAttack() { Vector3 nearest = GenerateLevel.NearestTarget(GenerateLevel.Pits, Location); if (Vector3.Distance(nearest, Location) > 2 && canAttack) { return(true); } else { return(false); } }
bool CanAttack() { Vector3 nearest = GenerateLevel.NearestTarget(GenerateLevel.Pits, Location); if (Vector3.Distance(nearest, Location) > 2 && canAttack) { return(true); } else { return(false); } }