private void NextRound() { //++PlayedMoves; var next = Next; Next = GenerateInput.GenerateNext(1)[0]; Current = next; //Next = GenerateInput.GenerateNext(1)[0]; }
private void NewGame() { ClearedLines = 0; PlayedMoves = 0; Ended = false; _grid = new Grid(20, 10); var cubes = GenerateInput.GenerateNext(2); Current = cubes[0]; Next = cubes[1]; RedrawGrid(); }