void FixedUpdate() { if (graphGenerator.interactionReady) { CheckDebugKeyboardActions(); UpdateControlPanel(); if (stateL == STATE_DRAGGING) // maybe do this if the user stops moving the node around, don't do it if the node is moving a lot { graphGenerator.explodeSelectedNode(highlightedObjectL); } if (stateR == STATE_DRAGGING) { graphGenerator.explodeSelectedNode(highlightedObjectR); } } }
void Update() { if (graphGenerator.interactionReady) { CheckDebugKeyboardActions(); UpdateControlPanel(); if (controllerStateL.state == ControllerState.STATE_DRAGGING) { // maybe do this if the user stops moving the node around, don't do it if the node is moving a lot graphGenerator.explodeSelectedNode(controllerStateL.highlightedObject); } if (controllerStateR.state == ControllerState.STATE_DRAGGING) { graphGenerator.explodeSelectedNode(controllerStateR.highlightedObject); } } }