/// <summary> /// Draws content of the Rogue Settings section. /// </summary> private void DrawRogueSettings() { #region Area(RogueSection) GUILayout.BeginArea(rogueSection); GUILayout.Label("Rogue", skin.GetStyle("RogueH")); #region Weapon type Horizontal GUILayout.BeginHorizontal(); GUILayout.Label("Weapon Type: ", skin.GetStyle("RogueInput")); rogueData.wpnType = (RogueWpnType)EditorGUILayout.EnumPopup(rogueData.wpnType); GUILayout.EndHorizontal(); #endregion #region Strategy type Horizontal GUILayout.BeginHorizontal(); GUILayout.Label("Strategy Type: ", skin.GetStyle("RogueInput")); rogueData.strategyType = (RogueStrategyType)EditorGUILayout.EnumPopup(rogueData.strategyType); GUILayout.EndHorizontal(); #endregion #region -- Button Create -- if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.Rogue); } #endregion GUILayout.EndArea(); #endregion }
//Draw contents of warrior region void DrawWarriorSettings() { GUILayout.BeginArea(warriorSection); //Every begin needs an end just like using "{}" GUILayout.Space(iconSize + 8); GUILayout.Label("Warrior", skin.GetStyle("MageHeader")); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Damage", skin.GetStyle("MageField")); warriorData.classType = (Types.WarriorClassType)EditorGUILayout.EnumPopup(warriorData.classType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon", skin.GetStyle("MageField")); warriorData.wpnType = (Types.WarriorWpnType)EditorGUILayout.EnumPopup(warriorData.wpnType); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create! ", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.WARRIOR); } GUILayout.EndArea(); }
void DrawMageSettings() { // GUILayout.과 EditorLayout의 차이점은 무엇인가? // GUILayout은 게임 실행시 보여주는 GUI기능에 촛점이 맞추어져 있고. ( 팝업과 같은 형태의 GUI를 제공하지 않음 ) // GUIEditorLayout은 에디터상에서 C#와 Java같은 언어들이 제공하는 변수들을 <보여주는데> 촛점이 맞추어져 있다. ( 버튼 제작 기능이 없음 ) // 그리고 GUILayout.BeginArea()나 EditorLayout.BeginArea()는 기능이 거의 같다. GUILayout.BeginArea(mageSectionRect); GUILayout.Space(iconSize + 8); GUILayout.Label("Mage !"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Damage"); mageData.dmgType = (Types.MageDmgType)EditorGUILayout.EnumPopup(mageData.dmgType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon"); mageData.wpnType = (Types.MageWpnType)EditorGUILayout.EnumPopup(mageData.wpnType); EditorGUILayout.EndHorizontal(); // GUILayoutOption은 뭐지? if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.Mage); } GUILayout.EndArea(); }
/// <summary> /// Draws content of the Mage Settings section. /// </summary> private void DrawMageSettings() { #region --- Area(mageSection) --- GUILayout.BeginArea(mageSection); GUILayout.Space(iconSize + 8f); GUILayout.Label("Mage", skin.GetStyle("MageH")); #region -- Damage type Horizontal -- GUILayout.BeginHorizontal(); GUILayout.Label("Damage Type: ", skin.GetStyle("MageInput")); mageData.dmgType = (MageDmgType)EditorGUILayout.EnumPopup(mageData.dmgType); GUILayout.EndHorizontal(); #endregion #region -- Weapon type Horizontal -- GUILayout.BeginHorizontal(); GUILayout.Label("Weapon Type: ", skin.GetStyle("MageInput")); mageData.wpnType = (MageWpnType)EditorGUILayout.EnumPopup(mageData.wpnType); GUILayout.EndHorizontal(); #endregion #region -- Button Create -- if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.Mage); } #endregion GUILayout.EndArea(); #endregion }
/// <summary> /// Draws content of the Warrior Settings section. /// </summary> private void DrawWarriorSettings() { #region Area(warriorSection) GUILayout.BeginArea(warriorSection); GUILayout.Label("Warrior", skin.GetStyle("WarriorH")); #region Class type Horizontal GUILayout.BeginHorizontal(); GUILayout.Label("Class Type: ", skin.GetStyle("WarriorInput")); warriorData.classType = (WarriorClassType)EditorGUILayout.EnumPopup(warriorData.classType); GUILayout.EndHorizontal(); #endregion #region Weapon type Horizontal GUILayout.BeginHorizontal(); GUILayout.Label("Weapon Type: ", skin.GetStyle("WarriorInput")); warriorData.wpnType = (WarrirorWpnType)EditorGUILayout.EnumPopup(warriorData.wpnType); GUILayout.EndHorizontal(); #endregion #region -- Button Create -- if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.Warrior); } #endregion GUILayout.EndArea(); #endregion }
//Draw contents of rogue region void DrawRogueSettings() { GUILayout.BeginArea(rogueSection); //Every begin needs an end just like using "{}" GUILayout.Space(iconSize + 8); GUILayout.Label("Rogue", skin.GetStyle("MageHeader")); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Damage", skin.GetStyle("MageField")); rogueData.strategyType = (Types.RogueStrategyType)EditorGUILayout.EnumPopup(rogueData.strategyType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon", skin.GetStyle("MageField")); rogueData.wpnType = (Types.RogueWpnType)EditorGUILayout.EnumPopup(rogueData.wpnType); EditorGUILayout.EndHorizontal(); // GUILayout.FlexibleSpace(); if (GUILayout.Button("Create! ", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.ROGUE); } GUILayout.EndArea(); }
private void DrawMageSettings() { GUILayout.BeginArea(mageerSection); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Mage"); blueSize = (Size)EditorGUILayout.EnumPopup(blueSize); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.MAGE); } GUILayout.EndArea(); }
private void DrawWarriorSettings() { GUILayout.BeginArea(warriorSection); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Warrior"); yellowSize = (Size)EditorGUILayout.EnumPopup(yellowSize); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.WARRIOR); } GUILayout.EndArea(); }
private void DrawRogueSettings() { GUILayout.BeginArea(rogueSection); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Rogue"); greenSize = (Size)EditorGUILayout.EnumPopup(greenSize); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.ROGUE); } GUILayout.EndArea(); }
void DrawPanel1Setting() { GUILayout.BeginArea(panel1Rect); GUILayout.Label("Custom Enemy", EditorStyles.boldLabel); GUILayout.Space(10f); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Enemy Movement Type"); enemyData.enemyMovement = (EnemyMovement)EditorGUILayout.EnumPopup(enemyData.enemyMovement); EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (GUILayout.Button("Create", GUILayout.Height(30))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.ENEMY); } GUILayout.EndArea(); }
void DrawMageSettings() { GUILayout.BeginArea(MageSection); GUILayout.Label("Mage"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Type"); MageData.Type = (MageType)EditorGUILayout.EnumPopup(MageData.Type); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.Mage); } GUILayout.EndArea(); }
void DrawBulletSettings() { GUILayout.BeginArea(bulletSection); GUILayout.Space(iconSize + 11); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Damage type: ", skin.GetStyle("Label")); bulletData.dmgType = (BulletDmgType)EditorGUILayout.EnumPopup(bulletData.dmgType); EditorGUILayout.EndHorizontal(); GUILayout.Space(12); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(); } GUILayout.EndArea(); }
//draw mage content void DrawMageSettings() { GUILayout.BeginArea(mageSection); GUILayout.Label("Mage Designer"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Damge Type"); mageData.dmgType = (MAgeDmgType)EditorGUILayout.EnumPopup(mageData.dmgType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon"); mageData.wpnType = (MageWpnType)EditorGUILayout.EnumPopup(mageData.wpnType); EditorGUILayout.EndHorizontal(); //return true if i click the button if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.MAGE); } GUILayout.EndArea(); }
void DrawPanel2Setting() { GUILayout.BeginArea(panel2Rect); GUILayout.Label("Custom Tower", EditorStyles.boldLabel); GUILayout.Space(10f); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Tower Type "); towerData.towerType = (TowerType)EditorGUILayout.EnumPopup(towerData.towerType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Choose Enemy"); towerData.enemySelect = (EnemySelect)EditorGUILayout.EnumPopup(towerData.enemySelect); EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (GUILayout.Button("Create", GUILayout.Height(30))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.TOWER); } GUILayout.EndArea(); }
/// <summary> /// Draw contents of Rogue area /// </summary> private void DrawRogueSettings() { GUILayout.BeginArea(rogueSection, skin.GetStyle("GeneralPadding")); GUILayout.Label("Rogue", skin.GetStyle("TypeHeader")); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Strategy", skin.GetStyle("LabelField")); rogueData.strategyType = (RogueStrategyType)EditorGUILayout.EnumPopup(rogueData.strategyType); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Weapon", skin.GetStyle("LabelField")); rogueData.wpnType = (RogueWpnType)EditorGUILayout.EnumPopup(rogueData.wpnType); GUILayout.EndHorizontal(); if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.ROGUE); } GUILayout.EndArea(); }
/// <summary> /// Draw contents of Warrior area /// </summary> private void DrawWarriorSettings() { GUILayout.BeginArea(warriorSection, skin.GetStyle("GeneralPadding")); GUILayout.Label("Warrior", skin.GetStyle("TypeHeader")); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Class", skin.GetStyle("LabelField")); warriorData.classType = (WarriorClassType)EditorGUILayout.EnumPopup(warriorData.classType); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Weapon", skin.GetStyle("LabelField")); warriorData.wpnType = (WarriorWpnType)EditorGUILayout.EnumPopup(warriorData.wpnType); GUILayout.EndHorizontal(); if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.WARRIOR); } GUILayout.EndArea(); }
/// <summary> /// Draw contents of Mage area /// </summary> private void DrawMageSettings() { GUILayout.BeginArea(mageSection, skin.GetStyle("GeneralPadding")); GUILayout.Label("Mage", skin.GetStyle("TypeHeader")); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Damage", skin.GetStyle("LabelField")); mageData.dmgType = (MageDmgType)EditorGUILayout.EnumPopup(mageData.dmgType); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(skin.GetStyle("HorizontalLayout")); GUILayout.Label("Weapon", skin.GetStyle("LabelField")); mageData.wpnType = (MageWpnType)EditorGUILayout.EnumPopup(mageData.wpnType); GUILayout.EndHorizontal(); if (GUILayout.Button("Create!", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.MAGE); } GUILayout.EndArea(); }
//draw rogue content void DrawRogueSettings() { GUILayout.BeginArea(rogueSection); GUILayout.Label("Rogue Designer"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Strategy"); rogueData.strategyType = (RogueStrategyType)EditorGUILayout.EnumPopup(rogueData.strategyType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon"); rogueData.wpnType = (RogueWpnType)EditorGUILayout.EnumPopup(rogueData.wpnType); EditorGUILayout.EndHorizontal(); //return true if i click the button if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.ROGUE); } GUILayout.EndArea(); }
void DrawWarriorSettings() { GUILayout.BeginArea(WarriorSection); GUILayout.Label("Warrior"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Type"); WarriorData.Type = (WarriorType)EditorGUILayout.EnumPopup(WarriorData.Type); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon"); WarriorData.Weapon = (WarriorWpn)EditorGUILayout.EnumPopup(WarriorData.Weapon); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.Warrior); } GUILayout.EndArea(); }
//draw warrior content void DrawWarriorSettings() { GUILayout.BeginArea(warriorSection); GUILayout.Label("Warrior Designer"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Class"); warriorData.classType = (WarriorClassType)EditorGUILayout.EnumPopup(warriorData.classType); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Weapon"); warriorData.wpnType = (WarriorWpnType)EditorGUILayout.EnumPopup(warriorData.wpnType); EditorGUILayout.EndHorizontal(); //return true if i click the button if (GUILayout.Button("Create", GUILayout.Height(40))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.WARRIOR); } GUILayout.EndArea(); }
void DrawPanel3Setting() { GUILayout.BeginArea(panel3Rect); GUILayout.Label("Game Scenarios", EditorStyles.boldLabel); GUILayout.Space(5f); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Choose Ending"); buildManager.ending = (Ending)EditorGUILayout.EnumPopup(buildManager.ending); EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (GUILayout.Button("Create", GUILayout.Height(30))) { GeneralSettings.OpenWindow(GeneralSettings.SettingsType.SENERIOS); } GUILayout.EndArea(); }
private void OnGUI() { _canSave = true; EditorGUILayout.BeginHorizontal(); GUILayout.Label("Action Name:"); _actionData.actionName = EditorGUILayout.TextField(_actionData.actionName); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Behaviour"); _actionData.behaviour = (BehaviourData)EditorGUILayout.ObjectField(_actionData.behaviour, typeof(BehaviourData), false); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Pattern"); EditorGUILayout.BeginVertical(); for (int j = 0; j < _actionData.patterns.Count; j++) { EditorGUILayout.BeginHorizontal(); if (_actionData.patterns.Count > 1) { if (GUILayout.Button("^", GUILayout.Width(20))) { if (j > 0) { var temp = _actionData.patterns[j]; _actionData.patterns.RemoveAt(j); _actionData.patterns.Insert(j - 1, temp); } } if (GUILayout.Button("v", GUILayout.Width(20))) { if (j < _actionData.patterns.Count - 1) { var temp = _actionData.patterns[j]; _actionData.patterns.RemoveAt(j); _actionData.patterns.Insert(j + 1, temp); } } } _actionData.patterns[j] = (PatternData)EditorGUILayout.ObjectField(_actionData.patterns[j], typeof(PatternData), false); EditorGUILayout.EndHorizontal(); if (_actionData.patterns[j] == null) { _canSave = false; } } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(("-"), GUILayout.Height(20))) { if (_actionData.patterns.Count > 1) { _actionData.patterns.RemoveAt(_actionData.patterns.Count - 1); } } if (GUILayout.Button(("+"), GUILayout.Height(20))) { _actionData.patterns.Add(null); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); if (!_canSave) { EditorGUILayout.HelpBox("All [Pattern] needs assigned before it can be created", MessageType.Warning); } else if (_actionData.behaviour == null) { EditorGUILayout.HelpBox("Action needs a [Behaviour] before it can be created", MessageType.Warning); } else if (GUILayout.Button(("Save action"), GUILayout.Height(40))) { SaveAction(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Create new behaviour", GUILayout.Height(20))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.BEHAVIOUR); } if (GUILayout.Button("Create new pattern", GUILayout.Height(20))) { GeneralSettings.OpenWindow(GeneralSettings.SettingType.PATTERN); } EditorGUILayout.EndHorizontal(); }