/** * Creates a new GeneralScene. * * @param type * the type of the scene * @param id * the id of the scene */ protected GeneralScene(GeneralSceneSceneType type, string id) { this.type = type; this.id = id; name = ""; documentation = null; resources = new List <ResourcesUni>(); }
/** * Creates a new GeneralScene. * * @param type * the type of the scene * @param id * the id of the scene */ protected GeneralScene(GeneralSceneSceneType type, string id) { this.type = type; this.id = id; name = ""; documentation = null; resources = new List<ResourcesUni>(); }
/** * Creates a new cutscene * * @param type * The type of the scene * @param id * The id of the scene */ protected Cutscene(GeneralSceneSceneType type, string id) : base(type, id) { effects = new Effects(); destinyX = int.MinValue; destinyY = int.MaxValue; transitionType = NextSceneEnumTransitionType.NO_TRANSITION; transitionTime = 0; next = GOBACK; }
/** * Creates a new cutscene * * @param type * The type of the scene * @param id * The id of the scene */ protected Cutscene(GeneralSceneSceneType type, string id) : base(type, id) { //## xapi def ## this.xapiClass = "accesible"; this.xapiType = "cutscene"; effects = new Effects(); destinyX = int.MinValue; destinyY = int.MaxValue; transitionType = TransitionType.NoTransition; transitionTime = 0; next = GOBACK; }