protected override object this[string index] { get { #region switch (index) { case "GeneralID": return GeneralID; case "HeadID": return HeadID; case "PicturesID": return PicturesID; case "GeneralName": return GeneralName; case "GeneralLv": return GeneralLv; case "LifeNum": return LifeNum; case "CareerID": return CareerID; case "PowerNum": return PowerNum; case "SoulNum": return SoulNum; case "IntellectNum": return IntellectNum; case "HitProbability": return HitProbability; case "AbilityID": return AbilityID; case "IsRecruit": return IsRecruit; case "ShowFilter": return ShowFilter; case "RecruitFilter": return RecruitFilter; case "GiftType": return GiftType; case "Description": return Description; case "ReplaceSkills": return ReplaceSkills; case "GeneralType": return GeneralType; case "SoulID": return SoulID; case "DemandNum": return DemandNum; case "Mature": return Mature; case "GeneralQuality": return GeneralQuality; case "ItemID": return ItemID; case "BattleHeadID": return BattleHeadID; case "IsConscribe": return IsConscribe; default: throw new ArgumentException(string.Format("GeneralInfo index[{0}] isn't exist.", index)); } #endregion } set { #region switch (index) { case "GeneralID": _GeneralID = value.ToInt(); break; case "HeadID": _HeadID = value.ToNotNullString(); break; case "PicturesID": _PicturesID = value.ToNotNullString(); break; case "GeneralName": _GeneralName = value.ToNotNullString(); break; case "GeneralLv": _GeneralLv = value.ToShort(); break; case "LifeNum": _LifeNum = value.ToInt(); break; case "CareerID": _CareerID = value.ToShort(); break; case "PowerNum": _PowerNum = value.ToShort(); break; case "SoulNum": _SoulNum = value.ToShort(); break; case "IntellectNum": _IntellectNum = value.ToShort(); break; case "HitProbability": _HitProbability = value.ToDecimal(); break; case "AbilityID": _AbilityID = value.ToInt(); break; case "IsRecruit": _IsRecruit = value.ToBool(); break; case "ShowFilter": _ShowFilter = ConvertCustomField<CacheList<ShowFilterInfo>>(value, index); break; case "RecruitFilter": _RecruitFilter = ConvertCustomField<CacheList<RecruitFilter>>(value, index); break; case "Description": _Description = value.ToNotNullString(); break; case "GiftType": _GiftType = value.ToEnum<GiftType>(); break; case "ReplaceSkills": _ReplaceSkills = ConvertCustomField<SkillInfo>(value, index); break; case "GeneralType": _GeneralType = value.ToEnum<GeneralType>(); break; case "SoulID": _SoulID = value.ToInt(); break; case "DemandNum": _DemandNum = value.ToInt(); break; case "Mature": _Mature = ConvertCustomField<CacheList<GeneralProperty>>(value, index); break; case "GeneralQuality": _GeneralQuality = value.ToEnum<GeneralQuality>(); break; case "ItemID": _ItemID = value.ToInt(); break; case "BattleHeadID": _BattleHeadID = value.ToNotNullString(); break; case "IsConscribe": _IsConscribe = value.ToBool(); break; default: throw new ArgumentException(string.Format("GeneralInfo index[{0}] isn't exist.", index)); } #endregion } }
public override bool TakeAction() { int currMaxLv = GameConfigSet.CurrMaxLv; string lifeUserID = string.Empty; UserCrystalInfo[] userCrystalsArrray = new UserCrystalInfo[0]; if (!string.IsNullOrEmpty(toUserID)) { var packageCrystal = UserCrystalPackage.Get(toUserID); userGeneral = new PersonalCacheStruct <UserGeneral>().FindKey(toUserID, generalID); userCrystalsArrray = packageCrystal.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(generalID)).ToArray(); var package = UserItemPackage.Get(toUserID); userItemArray = package.ItemPackage.FindAll( u => !u.IsRemove && u.GeneralID.Equals(generalID) && u.ItemStatus == ItemStatus.YongBing); lifeUserID = toUserID; } else { var packageCrystal = UserCrystalPackage.Get(ContextUser.UserID); userGeneral = new PersonalCacheStruct <UserGeneral>().FindKey(ContextUser.UserID, generalID); userCrystalsArrray = packageCrystal.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(generalID)).ToArray(); var package = UserItemPackage.Get(ContextUser.UserID); userItemArray = package.ItemPackage.FindAll(u => !u.IsRemove && u.GeneralID.Equals(generalID) && u.ItemStatus == ItemStatus.YongBing); lifeUserID = ContextUser.UserID; } UserCacheGlobal.LoadOffline(lifeUserID); GeneralInfo generalInfo = new ShareCacheStruct <GeneralInfo>().FindKey(generalID); generalQuality = generalInfo == null ? (short)0 : generalInfo.GeneralQuality; if (generalInfo != null && userGeneral != null) { description = generalInfo.Description; if (userGeneral.GeneralLv >= currMaxLv) { genLv = (short)currMaxLv; userGeneral.CurrExperience = 0; } else { genLv = userGeneral.GeneralLv; } generalName = userGeneral.GeneralName; headID = userGeneral.HeadID; picturesID = userGeneral.PicturesID; _battleHeadId = generalInfo.BattleHeadID; _hitProbability = generalInfo.HitProbability; careerInfo = new ShareCacheStruct <CareerInfo>().FindKey(userGeneral.CareerID); GeneralEscalateInfo generalEscalate = new ShareCacheStruct <GeneralEscalateInfo>().FindKey(genLv); if (generalEscalate != null) { currExperience = userGeneral.CurrExperience; maxExperience = generalEscalate.UpExperience; } powerNum = MathUtils.Addition(userGeneral.PowerNum, userGeneral.TrainingPower, short.MaxValue); soulNum = MathUtils.Addition(userGeneral.SoulNum, userGeneral.TrainingSoul, short.MaxValue); intellectNum = MathUtils.Addition(userGeneral.IntellectNum, userGeneral.TrainingIntellect, short.MaxValue); if (!string.IsNullOrEmpty(ContextUser.MercenariesID) && generalID == LanguageManager.GetLang().GameUserGeneralID) { //公会技能加成 powerNum = MathUtils.RoundCustom(powerNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.PowerNum)).ToShort(); soulNum = MathUtils.RoundCustom(soulNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.SoulNum)).ToShort(); intellectNum = MathUtils.RoundCustom(intellectNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.IntellectNum)).ToShort(); } if (generalID == LanguageManager.GetLang().GameUserGeneralID) { //法宝基础属性加成 powerNum = MathUtils.Addition(powerNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.PowerNum)); soulNum = MathUtils.Addition(soulNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.SoulNum)); intellectNum = MathUtils.Addition(intellectNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.IntelligenceNum)); //法宝--技能属性转换获得的值 //法宝--技能属性转换获得的值 decimal trumpPower = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.PowerNum); decimal trumpsoul = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.SoulNum); decimal trumpintellect = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.IntelligenceNum); powerNum = MathUtils.Addition(trumpPower.ToShort(), powerNum); soulNum = MathUtils.Addition(trumpsoul.ToShort(), soulNum); intellectNum = MathUtils.Addition(trumpintellect.ToShort(), intellectNum); } lifeNum = userGeneral.LifeNum; lifeMaxNum = UserHelper.GetMaxLife(lifeUserID, generalID); genLv = userGeneral.GeneralLv; generalStatus = (short)userGeneral.GeneralStatus; talentAbility = userGeneral.AbilityID; _potential = userGeneral.Potential; _battleHeadID = generalInfo.BattleHeadID; //玩家佣兵职业名称 userCareerName = careerInfo.CareerName; } else if (generalInfo != null) { genLv = 1; generalName = generalInfo.GeneralName; headID = generalInfo.HeadID; picturesID = generalInfo.PicturesID; _battleHeadId = generalInfo.BattleHeadID; careerInfo = new ShareCacheStruct <CareerInfo>().FindKey(generalInfo.CareerID); GeneralEscalateInfo generalEscalate = new ShareCacheStruct <GeneralEscalateInfo>().FindKey(genLv); if (generalEscalate != null) { currExperience = 0; maxExperience = generalEscalate.UpExperience; } powerNum = generalInfo.PowerNum; soulNum = generalInfo.SoulNum; intellectNum = generalInfo.IntellectNum; lifeNum = generalInfo.LifeNum; lifeMaxNum = generalInfo.LifeNum; genLv = generalInfo.GeneralLv; generalStatus = (short)GeneralStatus.KeZhaoMu; talentAbility = generalInfo.AbilityID; } AbilityInfo ability = new ShareCacheStruct <AbilityInfo>().FindKey(talentAbility); talentName = ability == null ? string.Empty : ability.AbilityName; gPropertyList = CombatHelper.GetAbility(lifeUserID, generalID, userGeneral); int sumCrystal = 0; foreach (UserCrystalInfo crystal in userCrystalsArrray) { sumCrystal = MathUtils.Addition(sumCrystal, crystal.CurrExprience, int.MaxValue); } vitalityNum = (sumCrystal / 10); functionList = ViewHelper.GetFunctionList(lifeUserID); //佣兵魂技 UserAbility userAbility = new PersonalCacheStruct <UserAbility>().FindKey(ContextUser.UserID); if (userAbility != null) { abilityList = userAbility.AbilityList.FindAll(s => s.GeneralID == generalID); } soulGrid = UserPackHelper.GetPackTypePositionNum(BackpackType.HunJi, ContextUser.UserID); // 缘分系统 KarmaInfo karmaInfo = new ShareCacheStruct <KarmaInfo>().FindKey(generalID); if (karmaInfo != null && karmaInfo.KarmaList != null) { // 满足缘分条件显示激活状态 // 判断佣兵 UserMagic userMagic = new PersonalCacheStruct <UserMagic>().Find(ContextUser.UserID, s => s.IsEnabled); var cacheSetUserEmbattle = new PersonalCacheStruct <UserEmbattle>(); List <Karma> yongBingList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.YongBing); yongBingList.ForEach(yongBingInfo => { //yongBingInfo.IsActive = 1; // 若阵型中存在该记录,该缘分为激活状态 if (yongBingInfo.ValueID.Contains(",")) { string[] valueID = yongBingInfo.ValueID.Split(','); int i = 0; foreach (var id in valueID) { if (cacheSetUserEmbattle.Find(ContextUser.UserID, s => s.MagicID == userMagic.MagicID && s.GeneralID == MathUtils.ToInt(id)) != null) { i++; } } yongBingInfo.IsActive = i == valueID.Length ? 1 : 0; } else { if (cacheSetUserEmbattle.Find(ContextUser.UserID, s => s.MagicID == userMagic.MagicID && s.GeneralID == MathUtils.ToInt(yongBingInfo.ValueID)) != null) { yongBingInfo.IsActive = 1; } else { yongBingInfo.IsActive = 0; } } }); // 判断装备 UserItemPackage itemPackage = new PersonalCacheStruct <UserItemPackage>().FindKey(UserId.ToString()); if (itemPackage != null) { List <Karma> itemList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.ZhuangBei); itemList.ForEach(itemInfo => { if (itemPackage.ItemPackage.Find(s => s.ItemID == MathUtils.ToInt(itemInfo.ValueID) && s.GeneralID == generalID) != null) { itemInfo.IsActive = 1; } else { itemInfo.IsActive = 0; } }); } // 判断命运水晶 UserCrystalPackage crystalPackage = new PersonalCacheStruct <UserCrystalPackage>().FindKey(UserId.ToString()); if (itemPackage != null) { List <Karma> crystalList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.ShuiJing); crystalList.ForEach(crystalInfo => { if (crystalPackage.CrystalPackage.Find(s => s.CrystalID == MathUtils.ToInt(crystalInfo.ValueID) && s.GeneralID == generalID) != null) { crystalInfo.IsActive = 1; } else { crystalInfo.IsActive = 0; } }); } // 判断技能 UserAbility userAbilityInfo = new PersonalCacheStruct <UserAbility>().FindKey(UserId.ToString()); if (userAbilityInfo != null) { List <Karma> abilityList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.JiNen); abilityList.ForEach(abilityInfo => { if (userAbilityInfo.AbilityList.Find(s => s.AbilityID == MathUtils.ToInt(abilityInfo.ValueID) && s.GeneralID == generalID) != null) { abilityInfo.IsActive = 1; } else { abilityInfo.IsActive = 0; } }); } karmaList = karmaInfo.KarmaList; if (userGeneral != null) { lifeNum = userGeneral.TLifeNum; lifeMaxNum = userGeneral.TLifeMaxNun; } } return(true); }
public override bool TakeAction() { int currMaxLv = GameConfigSet.CurrMaxLv; string lifeUserID = string.Empty; UserCrystalInfo[] userCrystalsArrray = new UserCrystalInfo[0]; if (!string.IsNullOrEmpty(toUserID)) { var packageCrystal = UserCrystalPackage.Get(toUserID); userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(toUserID, generalID); userCrystalsArrray = packageCrystal.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(generalID)).ToArray(); var package = UserItemPackage.Get(toUserID); userItemArray = package.ItemPackage.FindAll( u => !u.IsRemove && u.GeneralID.Equals(generalID) && u.ItemStatus == ItemStatus.YongBing); lifeUserID = toUserID; } else { var packageCrystal = UserCrystalPackage.Get(ContextUser.UserID); userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID); userCrystalsArrray = packageCrystal.CrystalPackage.FindAll(m => m.IsSale == 2 && m.GeneralID.Equals(generalID)).ToArray(); var package = UserItemPackage.Get(ContextUser.UserID); userItemArray = package.ItemPackage.FindAll(u => !u.IsRemove && u.GeneralID.Equals(generalID) && u.ItemStatus == ItemStatus.YongBing); lifeUserID = ContextUser.UserID; } UserCacheGlobal.LoadOffline(lifeUserID); GeneralInfo generalInfo = new ConfigCacheSet<GeneralInfo>().FindKey(generalID); generalQuality = generalInfo == null ? (short)0 : generalInfo.GeneralQuality; if (generalInfo != null && userGeneral != null) { description = generalInfo.Description; if (userGeneral.GeneralLv >= currMaxLv) { genLv = (short)currMaxLv; userGeneral.CurrExperience = 0; } else { genLv = userGeneral.GeneralLv; } generalName = userGeneral.GeneralName; headID = userGeneral.HeadID; picturesID = userGeneral.PicturesID; _battleHeadId = generalInfo.BattleHeadID; _hitProbability = generalInfo.HitProbability; careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(userGeneral.CareerID); GeneralEscalateInfo generalEscalate = new ConfigCacheSet<GeneralEscalateInfo>().FindKey(genLv); if (generalEscalate != null) { currExperience = userGeneral.CurrExperience; maxExperience = generalEscalate.UpExperience; } powerNum = MathUtils.Addition(userGeneral.PowerNum, userGeneral.TrainingPower, short.MaxValue); soulNum = MathUtils.Addition(userGeneral.SoulNum, userGeneral.TrainingSoul, short.MaxValue); intellectNum = MathUtils.Addition(userGeneral.IntellectNum, userGeneral.TrainingIntellect, short.MaxValue); if (!string.IsNullOrEmpty(ContextUser.MercenariesID) && generalID == LanguageManager.GetLang().GameUserGeneralID) { //公会技能加成 powerNum = MathUtils.RoundCustom(powerNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.PowerNum)).ToShort(); soulNum = MathUtils.RoundCustom(soulNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.SoulNum)).ToShort(); intellectNum = MathUtils.RoundCustom(intellectNum * CombatHelper.GetGuildAbilityNum(ContextUser.UserID, GuildAbilityType.IntellectNum)).ToShort(); } if (generalID == LanguageManager.GetLang().GameUserGeneralID) { //法宝基础属性加成 powerNum = MathUtils.Addition(powerNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.PowerNum)); soulNum = MathUtils.Addition(soulNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.SoulNum)); intellectNum = MathUtils.Addition(intellectNum, TrumpAbilityAttack.TrumpPropertyNum(ContextUser.UserID, generalID, AbilityType.IntelligenceNum)); //法宝--技能属性转换获得的值 //法宝--技能属性转换获得的值 decimal trumpPower = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.PowerNum); decimal trumpsoul = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.SoulNum); decimal trumpintellect = TrumpAbilityAttack.ConversionPropertyNum(ContextUser.UserID, powerNum, soulNum, intellectNum, AbilityType.IntelligenceNum); powerNum = MathUtils.Addition(trumpPower.ToShort(), powerNum); soulNum = MathUtils.Addition(trumpsoul.ToShort(), soulNum); intellectNum = MathUtils.Addition(trumpintellect.ToShort(), intellectNum); } lifeNum = userGeneral.LifeNum; lifeMaxNum = UserHelper.GetMaxLife(lifeUserID, generalID); genLv = userGeneral.GeneralLv; generalStatus = (short)userGeneral.GeneralStatus; talentAbility = userGeneral.AbilityID; _potential = userGeneral.Potential; _battleHeadID = generalInfo.BattleHeadID; //玩家佣兵职业名称 userCareerName = careerInfo.CareerName; } else if (generalInfo != null) { genLv = 1; generalName = generalInfo.GeneralName; headID = generalInfo.HeadID; picturesID = generalInfo.PicturesID; _battleHeadId = generalInfo.BattleHeadID; careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(generalInfo.CareerID); GeneralEscalateInfo generalEscalate = new ConfigCacheSet<GeneralEscalateInfo>().FindKey(genLv); if (generalEscalate != null) { currExperience = 0; maxExperience = generalEscalate.UpExperience; } powerNum = generalInfo.PowerNum; soulNum = generalInfo.SoulNum; intellectNum = generalInfo.IntellectNum; lifeNum = generalInfo.LifeNum; lifeMaxNum = generalInfo.LifeNum; genLv = generalInfo.GeneralLv; generalStatus = (short)GeneralStatus.KeZhaoMu; talentAbility = generalInfo.AbilityID; } AbilityInfo ability = new ConfigCacheSet<AbilityInfo>().FindKey(talentAbility); talentName = ability == null ? string.Empty : ability.AbilityName; gPropertyList = CombatHelper.GetAbility(lifeUserID, generalID, userGeneral); int sumCrystal = 0; foreach (UserCrystalInfo crystal in userCrystalsArrray) { sumCrystal = MathUtils.Addition(sumCrystal, crystal.CurrExprience, int.MaxValue); } vitalityNum = (sumCrystal / 10); functionList = ViewHelper.GetFunctionList(lifeUserID); //佣兵魂技 UserAbility userAbility = new GameDataCacheSet<UserAbility>().FindKey(ContextUser.UserID); if (userAbility != null) { abilityList = userAbility.AbilityList.FindAll(s => s.GeneralID == generalID); } soulGrid = UserPackHelper.GetPackTypePositionNum(BackpackType.HunJi, ContextUser.UserID); // 缘分系统 KarmaInfo karmaInfo = new ShareCacheStruct<KarmaInfo>().FindKey(generalID); if (karmaInfo != null && karmaInfo.KarmaList != null) { // 满足缘分条件显示激活状态 // 判断佣兵 UserMagic userMagic = new GameDataCacheSet<UserMagic>().Find(ContextUser.UserID, s => s.IsEnabled); var cacheSetUserEmbattle = new GameDataCacheSet<UserEmbattle>(); List<Karma> yongBingList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.YongBing); yongBingList.ForEach(yongBingInfo => { //yongBingInfo.IsActive = 1; // 若阵型中存在该记录,该缘分为激活状态 if (yongBingInfo.ValueID.Contains(",")) { string[] valueID = yongBingInfo.ValueID.Split(','); int i = 0; foreach (var id in valueID) { if (cacheSetUserEmbattle.Find(ContextUser.UserID, s => s.MagicID == userMagic.MagicID && s.GeneralID == MathUtils.ToInt(id)) != null) { i++; } } yongBingInfo.IsActive = i == valueID.Length ? 1 : 0; } else { if (cacheSetUserEmbattle.Find(ContextUser.UserID, s => s.MagicID == userMagic.MagicID && s.GeneralID == MathUtils.ToInt(yongBingInfo.ValueID)) != null) { yongBingInfo.IsActive = 1; } else { yongBingInfo.IsActive = 0; } } }); // 判断装备 UserItemPackage itemPackage = new GameDataCacheSet<UserItemPackage>().FindKey(UserId.ToString()); if (itemPackage != null) { List<Karma> itemList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.ZhuangBei); itemList.ForEach(itemInfo => { if (itemPackage.ItemPackage.Find(s => s.ItemID == MathUtils.ToInt(itemInfo.ValueID) && s.GeneralID == generalID) != null) { itemInfo.IsActive = 1; } else { itemInfo.IsActive = 0; } }); } // 判断命运水晶 UserCrystalPackage crystalPackage = new GameDataCacheSet<UserCrystalPackage>().FindKey(UserId.ToString()); if (itemPackage != null) { List<Karma> crystalList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.ShuiJing); crystalList.ForEach(crystalInfo => { if (crystalPackage.CrystalPackage.Find(s => s.CrystalID == MathUtils.ToInt(crystalInfo.ValueID) && s.GeneralID == generalID) != null) { crystalInfo.IsActive = 1; } else { crystalInfo.IsActive = 0; } }); } // 判断技能 UserAbility userAbilityInfo = new GameDataCacheSet<UserAbility>().FindKey(UserId.ToString()); if (userAbilityInfo != null) { List<Karma> abilityList = karmaInfo.KarmaList.FindAll(s => s.KarmaType == KarmaType.JiNen); abilityList.ForEach(abilityInfo => { if (userAbilityInfo.AbilityList.Find(s => s.AbilityID == MathUtils.ToInt(abilityInfo.ValueID) && s.GeneralID == generalID) != null) { abilityInfo.IsActive = 1; } else { abilityInfo.IsActive = 0; } }); } karmaList = karmaInfo.KarmaList; if (userGeneral != null) { lifeNum = userGeneral.TLifeNum; lifeMaxNum = userGeneral.TLifeMaxNun; } } return true; }
public override bool TakeAction() { var cacheSet = new PersonalCacheStruct <UserGeneral>(); if (recruitType == RecruitType.SoulRecruit) { general = new ShareCacheStruct <GeneralInfo>().FindKey(soulID); if (general == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, soulID); if (soulID == 0 || userGeneral != null) { UserItemHelper.AddUserItem(ContextUser.UserID, general.ItemID, 1); } else { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; cacheSet.Add(userGeneral); userGeneral.GeneralID = general.GeneralID; userGeneral.GeneralName = general.GeneralName; userGeneral.HeadID = general.HeadID; userGeneral.PicturesID = general.PicturesID; userGeneral.GeneralLv = (short)general.GeneralLv; userGeneral.LifeNum = general.LifeNum; userGeneral.GeneralType = GeneralType.YongBing; userGeneral.CareerID = general.CareerID; userGeneral.PowerNum = general.PowerNum; userGeneral.SoulNum = general.SoulNum; userGeneral.IntellectNum = general.IntellectNum; userGeneral.TrainingPower = 0; userGeneral.TrainingSoul = 0; userGeneral.TrainingIntellect = 0; userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum"); userGeneral.AbilityID = general.AbilityID; userGeneral.Momentum = 0; userGeneral.Description = general.Description; userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong; userGeneral.CurrExperience = 0; userGeneral.Experience1 = 0; userGeneral.Experience2 = 0; } } else { RecruitRule recruitRule = new ShareCacheStruct <RecruitRule>().FindKey(recruitType); if (recruitRule == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } int surplusNum = GeneralHelper.SurplusNum(ContextUser.UserID, recruitRule.FreeNum, recruitRule.RecruitType.ToEnum <RecruitType>()); if (surplusNum > 0 && !GeneralHelper.GeneralRecruitColdTime(ContextUser.UserID, recruitType)) { GeneralHelper.UpdateDailyRecruitNum(ContextUser.UserID, recruitType); GeneralHelper.UpdateRecruitColdTime(ContextUser.UserID, recruitRule); } else { if (ContextUser.GoldNum < recruitRule.GoldNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough; return(false); } ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, recruitRule.GoldNum); } CacheList <RecruitInfo> recruitInfos = recruitRule.GeneralQuality; double[] probability = new double[recruitInfos.Count]; for (int i = 0; i < recruitInfos.Count; i++) { probability[i] = (double)recruitInfos[i].Probability; } int index2 = RandomUtils.GetHitIndex(probability); GeneralQuality quality = recruitInfos[index2].Quality; var generalList = new ShareCacheStruct <GeneralInfo>().FindAll(s => s.GeneralQuality == quality); if (generalList.Count > 0) { int indexradom = RandomUtils.GetRandom(0, generalList.Count); if (indexradom < 0 || indexradom >= generalList.Count) { return(false); } general = generalList[indexradom]; UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, general.GeneralID); if (userGeneral != null && userGeneral.GeneralStatus != GeneralStatus.YinCang) { currSoulID = general.SoulID; gainNum = general.DemandNum; userGeneral = cacheSet.FindKey(ContextUser.UserID, currSoulID); if (userGeneral != null) { userGeneral.AtmanNum = MathUtils.Addition(userGeneral.AtmanNum, gainNum); generalType = GeneralType.Soul; } else { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; userGeneral.GeneralID = currSoulID; generalType = GeneralType.Soul; cacheSet.Add(userGeneral); UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1); } } else if (userGeneral == null) { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; userGeneral.GeneralID = general.GeneralID; generalType = GeneralType.YongBing; cacheSet.Add(userGeneral); UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1); } userGeneral.GeneralName = general.GeneralName; userGeneral.HeadID = general.HeadID; userGeneral.PicturesID = general.PicturesID; userGeneral.GeneralLv = (short)general.GeneralLv; userGeneral.LifeNum = general.LifeNum; userGeneral.GeneralType = generalType; userGeneral.CareerID = general.CareerID; userGeneral.PowerNum = general.PowerNum; userGeneral.SoulNum = general.SoulNum; userGeneral.IntellectNum = general.IntellectNum; userGeneral.TrainingPower = 0; userGeneral.TrainingSoul = 0; userGeneral.TrainingIntellect = 0; userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum"); userGeneral.AbilityID = general.AbilityID; userGeneral.Momentum = 0; userGeneral.Description = general.Description; userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong; userGeneral.CurrExperience = 0; userGeneral.Experience1 = 0; userGeneral.Experience2 = 0; //玩家抽取到蓝色和紫色佣兵时,给予系统频道提示 //if (recruitType != RecruitType.SoulRecruit) //{ // if (general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Blue || general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Purple) // { // string content = string.Empty; // content = string.Format(LanguageManager.GetLang().St_UserGetGeneralQuality, ContextUser.NickName,recruitType, // general.GeneralQuality.ToEnum<GeneralQuality>(), general.GeneralName); // new TjxChatService().SystemSend(ChatType.System, content); // } //} } } return(true); }
protected override object this[string index] { get { #region switch (index) { case "GeneralID": return(GeneralID); case "HeadID": return(HeadID); case "PicturesID": return(PicturesID); case "GeneralName": return(GeneralName); case "GeneralLv": return(GeneralLv); case "LifeNum": return(LifeNum); case "CareerID": return(CareerID); case "PowerNum": return(PowerNum); case "SoulNum": return(SoulNum); case "IntellectNum": return(IntellectNum); case "HitProbability": return(HitProbability); case "AbilityID": return(AbilityID); case "IsRecruit": return(IsRecruit); case "ShowFilter": return(ShowFilter); case "RecruitFilter": return(RecruitFilter); case "GiftType": return(GiftType); case "Description": return(Description); case "ReplaceSkills": return(ReplaceSkills); case "GeneralType": return(GeneralType); case "SoulID": return(SoulID); case "DemandNum": return(DemandNum); case "Mature": return(Mature); case "GeneralQuality": return(GeneralQuality); case "ItemID": return(ItemID); case "BattleHeadID": return(BattleHeadID); case "IsConscribe": return(IsConscribe); default: throw new ArgumentException(string.Format("GeneralInfo index[{0}] isn't exist.", index)); } #endregion } set { #region switch (index) { case "GeneralID": _GeneralID = value.ToInt(); break; case "HeadID": _HeadID = value.ToNotNullString(); break; case "PicturesID": _PicturesID = value.ToNotNullString(); break; case "GeneralName": _GeneralName = value.ToNotNullString(); break; case "GeneralLv": _GeneralLv = value.ToShort(); break; case "LifeNum": _LifeNum = value.ToInt(); break; case "CareerID": _CareerID = value.ToShort(); break; case "PowerNum": _PowerNum = value.ToShort(); break; case "SoulNum": _SoulNum = value.ToShort(); break; case "IntellectNum": _IntellectNum = value.ToShort(); break; case "HitProbability": _HitProbability = value.ToDecimal(); break; case "AbilityID": _AbilityID = value.ToInt(); break; case "IsRecruit": _IsRecruit = value.ToBool(); break; case "ShowFilter": _ShowFilter = ConvertCustomField <CacheList <ShowFilterInfo> >(value, index); break; case "RecruitFilter": _RecruitFilter = ConvertCustomField <CacheList <RecruitFilter> >(value, index); break; case "Description": _Description = value.ToNotNullString(); break; case "GiftType": _GiftType = value.ToEnum <GiftType>(); break; case "ReplaceSkills": _ReplaceSkills = ConvertCustomField <SkillInfo>(value, index); break; case "GeneralType": _GeneralType = value.ToEnum <GeneralType>(); break; case "SoulID": _SoulID = value.ToInt(); break; case "DemandNum": _DemandNum = value.ToInt(); break; case "Mature": _Mature = ConvertCustomField <CacheList <GeneralProperty> >(value, index); break; case "GeneralQuality": _GeneralQuality = value.ToEnum <GeneralQuality>(); break; case "ItemID": _ItemID = value.ToInt(); break; case "BattleHeadID": _BattleHeadID = value.ToNotNullString(); break; case "IsConscribe": _IsConscribe = value.ToBool(); break; default: throw new ArgumentException(string.Format("GeneralInfo index[{0}] isn't exist.", index)); } #endregion } }
public int GetCharacteristics(MonstersManager.Characteristic characteristics, int grade, int level, GeneralQuality quality) { float stat = MonstersManager.GetMonsterCharacteristics(characteristics, m_Params.Params.MobType, grade, level, m_Params.Params.m_NaturalGrade); stat *= m_Params.CharacteristicKoeff[(int)characteristics]; if (IsAwakened(quality)) { float k = BasicParams.GetGradesInfo().GeneralInfo.Awakening * 0.01f / 3; if (k > 0.001f) { stat *= (1 + k); } } return(HelpMethods.Round(stat)); }
static bool IsAwakened(GeneralQuality q) { return(q == GeneralQuality.Epic); }