public void SellFocusTower() { if (focusTower != null) { float sellCoins = 0; Tower focusTowerComp = focusTower.GetComponent <Tower>(); if (focusTowerComp.getRoundWhenCreated() != currentRound) { sellCoins = focusTowerComp.towerPrice / 2; } else { sellCoins = focusTowerComp.towerPrice; } sellCoins *= (focusTowerComp.getCurrentHealth() / focusTowerComp.towerTotalHealth); GeneralPool.coins += sellCoins; uiHelper.updateCoinCountText(GeneralPool.coins); GeneralPool.getBP(focusTower).SetActive(true); GeneralPool.removeFromTowerAndBPDict(focusTower); GeneralPool.removeFromTowerList(focusTower); Destroy(focusTower); focusTower = null; towerOperatePanel_Prepare.transform.localScale = Vector3.zero; } }
public void Die() { if (towerName == "Gate") { GameObject.Find("GameController").GetComponent <RoundController>().removeFromGateList(gameObject); } else { GameObject BP = GeneralPool.getBP(gameObject); if (BP == null) { } else { BP.SetActive(true); } } GeneralPool.removeFromTowerAndBPDict(gameObject); GeneralPool.removeFromTowerList(gameObject); Destroy(gameObject); }