private void Main_DoUpdate(On.Terraria.Main.orig_DoUpdate orig, Main self, GameTime gameTime) { GeneralHelpers.ClickHandling(); GeneralHelpers.UpdateButtons(); orig(self, gameTime); var aLoader = Ambience.Instance; Ambience.DoUpdate_Ambience(); Ambience.UpdateVolume(); if (Main.gameMenu) { return; } Player player = Main.player[Main.myPlayer]?.GetModPlayer <FootstepsPlayer>().player; // soundInstancer.Condition = player.ZoneSkyHeight; if (Main.hasFocus) { delta_lastPos_playerBottom = lastPlayerPositionOnGround - player.Bottom.Y; // Main.NewText(delta_lastPos_playerBottom); if (ModContent.GetInstance <AmbientConfigServer>().newSplashes) { if (player.velocity.Y <= 0 || player.teleporting) { lastPlayerPositionOnGround = player.Bottom.Y; } // Main.NewText(player.fallStart - player.Bottom.Y); if (delta_lastPos_playerBottom > -300) { Main.soundSplash[0] = Ambience.SplashNew; } else if (delta_lastPos_playerBottom <= -300) { Main.soundSplash[0] = GetSound($"{Ambience.AmbientPath}/environment/liquid/entity_splash_heavy"); } } } Ambience.ClampAll(); }