void Awake() { priceText = GetComponentInChildren <TextMeshProUGUI> (); generalFunctionalitiesScript = GetComponent <GeneralFunctionalitiesForScenes> (); _audioSource = GetComponent <AudioSource>(); }
void Awake() { loadingScreenToFade = GetComponents <CanvasGroup> (); generalFunctionalitiesForUseTheFade = GetComponent <GeneralFunctionalitiesForScenes> (); }