void Awake()
 {
     priceText = GetComponentInChildren <TextMeshProUGUI> ();
     generalFunctionalitiesScript = GetComponent <GeneralFunctionalitiesForScenes> ();
     _audioSource = GetComponent <AudioSource>();
 }
 void Awake()
 {
     loadingScreenToFade = GetComponents <CanvasGroup> ();
     generalFunctionalitiesForUseTheFade = GetComponent <GeneralFunctionalitiesForScenes> ();
 }