/// <summary> /// 设置数据 /// </summary> /// <param name="itemData"></param> /// <param name="storeInfo"></param> public void SetData(ItemBean itemData, StoreInfoBean storeInfo) { this.itemData = itemData; this.storeInfo = storeInfo; Sprite spIcon = null; string name = "???"; if (storeInfo.mark_type == 1) { ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(itemData.itemId); spIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo); if (itemsInfo != null) { name = itemsInfo.name; } } else if (storeInfo.mark_type == 2) { BuildItemBean buildItem = InnBuildHandler.Instance.manager.GetBuildDataById(itemData.itemId); spIcon = BuildItemTypeEnumTools.GetBuildItemSprite(buildItem); if (buildItem != null) { name = buildItem.name; } } SetIcon(spIcon); SetPrice(sellNumber, storeInfo); SetName(name); SetOwn(); SetSellNumber(sellNumber); }
public void SetType(GeneralEnum type) { string typeStr = TextHandler.Instance.manager.GetTextById(400) + ":" + GeneralEnumTools.GetGeneralName(type); if (tvType != null) { tvType.text = typeStr; } }
/// <summary> /// 获取随机道具的奖励详情 /// </summary> /// <param name="data"></param> /// <param name="iconDataManager"></param> /// <param name="gameItemsManager"></param> /// <returns></returns> private static RewardTypeBean GetRewardDetailsForRandomItems(RewardTypeBean data) { long[] listItemsData = StringUtil.SplitBySubstringForArrayLong(data.data, ','); long randomItemsId = RandomUtil.GetRandomDataByArray(listItemsData); ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(randomItemsId); data.rewardDescribe = itemsInfo.name; data.rewardNumber = 1; data.rewardId = randomItemsId; data.rewardDescribe += (" x" + data.rewardNumber); data.spRewardIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo, true); return(data); }
/// <summary> /// 设置Icon /// </summary> /// <param name="iconKey"></param> /// <param name="itemType"></param> public void SetIcon(ItemsInfoBean itemsInfo) { Vector2 offsetMin = new Vector2(0, 0); Vector2 offsetMax = new Vector2(0, 0); Sprite spIcon = null; if (itemsInfo != null) { switch (itemsInfo.items_type) { case (int)GeneralEnum.Hat: offsetMin = new Vector2(-30, -60); offsetMax = new Vector2(30, 0); break; case (int)GeneralEnum.Clothes: offsetMin = new Vector2(-30, -20); offsetMax = new Vector2(30, 40); break; case (int)GeneralEnum.Shoes: offsetMin = new Vector2(-30, 0); offsetMax = new Vector2(30, 60); break; default: break; } spIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo, false); } if (spIcon != null) { ivIcon.color = new Color(1, 1, 1, 1); } else { ivIcon.color = new Color(1, 1, 1, 0); } ivIcon.sprite = spIcon; if (rtIcon != null) { rtIcon.offsetMin = offsetMin; rtIcon.offsetMax = offsetMax; } }
/// <summary> /// 获取道具的奖励详情 /// </summary> /// <param name="data"></param> /// <param name="iconDataManager"></param> /// <param name="gameItemsManager"></param> /// <returns></returns> private static RewardTypeBean GetRewardDetailsForItems(RewardTypeBean data) { string[] listItemsData = StringUtil.SplitBySubstringForArrayStr(data.data, ','); long itemId = long.Parse(listItemsData[0]); ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(itemId); data.rewardDescribe = itemsInfo.name; if (listItemsData.Length == 2) { data.rewardNumber = int.Parse(listItemsData[1]); } data.rewardId = itemId; data.rewardDescribe += (" x" + data.rewardNumber); data.spRewardIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo, true); return(data); }
/// <summary> /// 协程 物品使用 /// </summary> /// <returns></returns> private IEnumerator CoroutineForCommandItems() { NpcAIMiniGameCombatCpt actionNpc = miniGameData.GetRoundActionCharacter(); List <NpcAIMiniGameCombatCpt> listTargetNpc = miniGameData.GetRoundTargetListCharacter(); long itemsId = miniGameData.GetRoundActionItemsId(); ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(itemsId); //从物品栏移除物品 GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); gameData.AddItemsNumber(itemsInfo.id, -1); Sprite spItems = GeneralEnumTools.GetGeneralSprite(itemsInfo); //增加物品效果 foreach (NpcAIMiniGameCombatCpt itemNpc in listTargetNpc) { itemNpc.AddCombatEffect(actionNpc, itemsInfo.effect, itemsInfo.effect_details, spItems); } yield return(new WaitForSeconds(1f)); }
/// <summary> /// 设置图标 /// </summary> /// <param name="iconKey"></param> /// <param name="mark"></param> /// <param name="markId"></param> public void SetIcon(ItemsInfoBean itemsInfo, string mark, long markId) { Sprite spIcon = null; Vector2 offsetMin = new Vector2(0, 0); Vector2 offsetMax = new Vector2(0, 0); if (!CheckUtil.StringIsNull(mark)) { switch ((GeneralEnum)int.Parse(mark)) { case GeneralEnum.Hat: offsetMin = new Vector2(-50, -75); offsetMax = new Vector2(50, 25); break; case GeneralEnum.Clothes: offsetMin = new Vector2(-50, -25); offsetMax = new Vector2(50, 75); break; case GeneralEnum.Shoes: offsetMin = new Vector2(-50, 0); offsetMax = new Vector2(50, 100); break; default: break; } } spIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo, false); if (ivIcon != null && spIcon != null) { ivIcon.sprite = spIcon; } if (rtIcon != null) { rtIcon.offsetMin = offsetMin; rtIcon.offsetMax = offsetMax; } }