public void InvokeCombine() { Debug.Log($"Invoking Combine"); int blessingSlot = SelectedHandSlot; DiscardHandSlot(blessingSlot); var combines = Combines.GetAllActiveCards(); Combines.RemoveAllCards(); if (combines.First().CardType == CardType.Gene) { int oldTier = 6; foreach (var card in combines) { var genecard = card as GeneCard; if ((int)genecard.Tier < oldTier) { oldTier = (int)genecard.Tier; } } GeneTier newtier = GeneTier.Two; if (oldTier == (int)GeneTier.Two) { int rand = Random.Range((int)GeneTier.Alpha, (int)GeneTier.Ultimate); newtier = (GeneTier)rand; } else if (oldTier == (int)GeneTier.Alpha || oldTier == (int)GeneTier.Beta || oldTier == (int)GeneTier.Gamma) { newtier = GeneTier.Ultimate; } var newcard = CardDefinitions.GeneCards.Where(x => x.Tier == newtier).First(); if (newcard == null) { Debug.Log("wtf man"); } Hand.InsertCardAtSlot(blessingSlot, newcard); } //else if(combines.First().CardType == CardType.Part) //{ // foreach (var card in combines) // { // var genecard = card as GeneCard; // if ((int)genecard.Tier < oldTier) // { // oldTier = (int)genecard.Tier; // } // } //} DeselectAll(); RedrawAll(); }
public void UpdateAllSprites() { foreach (var part in ImageParts) { part.UpdateSprite(DisplayTier); } LastTier = DisplayTier; }
public void UpdateSprite(GeneTier tier) { if (LastTier == tier) { return; } Renderer.sprite = Sprites.Where(x => x.Tier == DisplayTier).First().Sprite; LastTier = DisplayTier; }
public void UpdateSprite(GeneTier tier) { if (DisplayTier == tier) { return; } ImageRenderer.sprite = Sprites.Where(x => x.Tier == tier).First().Sprite; SpriteRenderer.sprite = Sprites.Where(x => x.Tier == tier).First().Sprite; DisplayTier = tier; }
public void UpdateTier(BodyPart part, GeneTier tier) { foreach (var image in ImageParts) { if (image.PartType == part) { image.UpdateSprite(tier); break; } } }
public Card GetCard(CardType type, GeneTier tier, BodyPart part = BodyPart.None) { switch (type) { case CardType.Gene: return(GeneCards.Where(x => x.Tier == tier).First()); case CardType.Part: return(PartCards.Where(x => x.Tier == tier && x.PartType == part).First()); case CardType.Blessing: case CardType.None: default: return(BlessingCard); } }
private void UpdateTierLabel(TMP_Text textbox, GeneTier tier) { string text = ""; switch (tier) { case GeneTier.One: text = "Basic Tier"; break; case GeneTier.Two: text = "Advanced Tier"; break; case GeneTier.Alpha: text = "Alpha Tier"; break; case GeneTier.Beta: text = "Beta Tier"; break; case GeneTier.Gamma: text = "Gamma Tier"; break; case GeneTier.Ultimate: text = "Ultimate Tier"; break; default: break; } textbox.text = text; }
// Start is called before the first frame update void Start() { DisplayTier = GeneTier.Ultimate; }
// Start is called before the first frame update void Start() { DisplayTier = GeneTier.One; LastTier = GeneTier.Ultimate; }