// Start is called before the first frame update void Start() { geneSystem = new GeneSystem(); var traitsCount = Enum.GetNames(typeof(Gene.Trait)).Length; for (int i = 0; i < 55; i++) { CurrentTraits[i] = Gene.Trait.Unknown; } for (int i = 0; i < traitsCount; i++) { CurrentTraits[i] = (Gene.Trait)i; } }
void Start() { geneSystem = new GeneSystem(); }