public static void ClearThingsFor(Map map, IntVec3 spot, IntVec2 size, Rot4 rot, int expandedBy = 0, bool cutPlants = true, bool teleportHaulables = true) { if (!cutPlants && !teleportHaulables) { return; } CellRect removeCells = GenAdj.OccupiedRect(spot, rot, size).ExpandedBy(expandedBy); CellRect moveToCells = removeCells.ExpandedBy(2).ClipInsideMap(map); foreach (IntVec3 cell in removeCells) { if (cutPlants) { Plant plant = cell.GetPlant(map); if (plant != null && plant.def.plant.harvestWork >= 200f) // from GenConstruct.BlocksFramePlacement() { Designation des = new Designation(plant, DesignationDefOf.CutPlant); map.designationManager.AddDesignation(des); plant.SetForbiddenIfOutsideHomeArea(); // does nothing } } if (teleportHaulables) { Thing haulable = cell.GetFirstHaulable(map); if (haulable != null) { IntVec3 moveToSpot = haulable.Position; IntVec3 tempSpot; for (int i = 0; i < 50; i++) { if (i < 15) { tempSpot = moveToCells.EdgeCells.RandomElement(); } else { tempSpot = moveToCells.RandomCell; } if (!removeCells.Contains(tempSpot)) { if (tempSpot.Standable(map)) { moveToSpot = tempSpot; break; } } } if (moveToSpot == haulable.Position) { Log.Error("Found no spot to teleport " + haulable + " to."); continue; } // Teleport the f****r //haulable.Position = moveToSpot; GenPlace.TryMoveThing(haulable, moveToSpot, map); } } } }
public void CompleteConstruction(Pawn worker) { this.resourceContainer.ClearAndDestroyContents(DestroyMode.Vanish); Map map = base.Map; this.Destroy(DestroyMode.Vanish); if (this.GetStatValue(StatDefOf.WorkToBuild, true) > 150.0 && base.def.entityDefToBuild is ThingDef && ((ThingDef)base.def.entityDefToBuild).category == ThingCategory.Building) { SoundDefOf.BuildingComplete.PlayOneShot(new TargetInfo(base.Position, map, false)); } ThingDef thingDef = base.def.entityDefToBuild as ThingDef; Thing thing = null; if (thingDef != null) { thing = ThingMaker.MakeThing(thingDef, base.Stuff); thing.SetFactionDirect(base.Faction); CompQuality compQuality = thing.TryGetComp <CompQuality>(); if (compQuality != null) { int level = worker.skills.GetSkill(SkillDefOf.Construction).Level; compQuality.SetQuality(QualityUtility.RandomCreationQuality(level), ArtGenerationContext.Colony); } CompArt compArt = thing.TryGetComp <CompArt>(); if (compArt != null) { if (compQuality == null) { compArt.InitializeArt(ArtGenerationContext.Colony); } compArt.JustCreatedBy(worker); } thing.HitPoints = Mathf.CeilToInt((float)this.HitPoints / (float)base.MaxHitPoints * (float)thing.MaxHitPoints); GenSpawn.Spawn(thing, base.Position, map, base.Rotation, false); } else { map.terrainGrid.SetTerrain(base.Position, (TerrainDef)base.def.entityDefToBuild); FilthMaker.RemoveAllFilth(base.Position, map); } if (thingDef != null && (thingDef.passability == Traversability.Impassable || thingDef.Fillage == FillCategory.Full) && (thing == null || !(thing is Building_Door))) { foreach (IntVec3 item in GenAdj.CellsOccupiedBy(base.Position, base.Rotation, base.def.Size)) { foreach (Thing item2 in map.thingGrid.ThingsAt(item).ToList()) { if (item2 is Plant) { item2.Destroy(DestroyMode.KillFinalize); } else if (item2.def.category == ThingCategory.Item || item2 is Pawn) { GenPlace.TryMoveThing(item2, item2.Position, item2.Map); } } } } worker.records.Increment(RecordDefOf.ThingsConstructed); if (thing != null && thing.GetStatValue(StatDefOf.WorkToBuild, true) >= 10000.0) { TaleRecorder.RecordTale(TaleDefOf.CompletedLongConstructionProject, worker, thing.def); } }