//タイミングと座標と種類番号を引数で敵を生成 void EnemyGenerate(GenInfo a) { GameObject enemy; //種類分け switch (a.kind) { case 0: enemy = GameObject.Instantiate(Resources.Load("Prefabs/Enemy1/赤妖精")) as GameObject; //座標 enemy.transform.position = a.pos; break; case 1: enemy = GameObject.Instantiate(Resources.Load("Prefabs/Enemy1/青妖精")) as GameObject; //座標 enemy.transform.position = a.pos; break; case 2: break; case 3: break; } }
public async Task <IActionResult> Edit(int id, [Bind("GenInfoID,DestID,Title,subTitle,TextItem1,TextItem2,Image1,Image2")] GenInfo genInfo) { if (id != genInfo.GenInfoID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(genInfo); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GenInfoExists(genInfo.GenInfoID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["DestID"] = new SelectList(_context.Destination, "DestID", "City", genInfo.DestID); return(View(genInfo)); }
internal void AddMergeActions(GenInfo genInfo, List <PostAction> postActions, string searchPattern, bool failOnError) { Directory .EnumerateFiles(GenContext.Current.OutputPath, searchPattern, SearchOption.AllDirectories) .ToList() .ForEach(f => AddMergePostAction(genInfo, postActions, failOnError, f)); }
public void Init(GenInfo g) { _list.Clear(); _list.Add("System"); _list.Add("System.Reflection"); g.InterfaceList.ForEach(AddUsingOf); }
internal void AddSearchAndReplaceActions(GenInfo genInfo, List <PostAction> postActions, string searchPattern, bool failOnError) { Directory .EnumerateFiles(genInfo.GenerationPath, searchPattern, SearchOption.AllDirectories) .ToList() .ForEach(f => postActions.Add(new SearchAndReplacePostAction(genInfo.Template.Identity, new MergeConfiguration(f, GetCodeStyleProvider(f), failOnError)))); }
private static void AddPredefinedActions(GenInfo genInfo, TemplateCreationResult genResult, List <PostAction> postActions) { switch (genInfo.Template.GetTemplateType()) { case TemplateType.Project: postActions.Add(new AddProjectToSolutionPostAction(genResult.ResultInfo.PrimaryOutputs)); postActions.Add(new GenerateTestCertificatePostAction(genInfo.GetUserName())); break; case TemplateType.Page: postActions.Add(new AddItemToProjectPostAction(genResult.ResultInfo.PrimaryOutputs)); break; case TemplateType.Feature: postActions.Add(new AddItemToProjectPostAction(genResult.ResultInfo.PrimaryOutputs)); break; case TemplateType.Composition: postActions.Add(new AddItemToProjectPostAction(genResult.ResultInfo.PrimaryOutputs)); break; default: break; } }
internal void AddTemplateDefinedPostActions(GenInfo genInfo, TemplateCreationResult genResult, List <PostAction> postActions) { foreach (var postaction in genResult.ResultInfo.PostActions) { switch (postaction.ActionId.ToString().ToUpper(CultureInfo.InvariantCulture)) { case GenerateTestCertificatePostAction.Id: postActions.Add(new GenerateTestCertificatePostAction(genInfo.Template.Identity, genInfo.GetUserName(), postaction, genResult.ResultInfo.PrimaryOutputs, genInfo.Parameters, genInfo.DestinationPath)); break; case AddProjectReferencesToContextPostAction.Id: postActions.Add(new AddProjectReferencesToContextPostAction(genInfo.Template.Identity, postaction, genResult.ResultInfo.PrimaryOutputs, genInfo.Parameters, genInfo.DestinationPath)); break; case AddNugetReferenceToContextPostAction.Id: postActions.Add(new AddNugetReferenceToContextPostAction(genInfo.Template.Identity, postaction, genInfo.Parameters, genInfo.DestinationPath)); break; case AddJsonDictionaryItemPostAction.Id: postActions.Add(new AddJsonDictionaryItemPostAction(genInfo.Template.Identity, postaction, genInfo.Parameters, genInfo.DestinationPath)); break; case AddSdkReferencesToContextPostAction.Id: postActions.Add(new AddSdkReferencesToContextPostAction(genInfo.Template.Identity, postaction, genInfo.Parameters, genInfo.DestinationPath)); break; } } }
internal void AddGenerateMergeInfoPostAction(GenInfo genInfo, List <PostAction> postActions) { Directory .EnumerateFiles(GenContext.Current.OutputPath, "*.*", SearchOption.AllDirectories) .Where(f => Regex.IsMatch(f, MergeConfiguration.PostactionRegex)) .ToList() .ForEach(f => postActions.Add(new GenerateMergeInfoPostAction(genInfo.Template.Identity, f))); }
internal void AddGenerateMergeInfoPostAction(GenInfo genInfo, List <PostAction> postActions) { Directory .EnumerateFiles(Path.GetDirectoryName(genInfo.GenerationPath), "*.*", SearchOption.AllDirectories) .Where(f => Regex.IsMatch(f, MergeConfiguration.PostactionRegex) || Regex.IsMatch(f, MergeConfiguration.PostactionAndSearchReplaceRegex)) .ToList() .ForEach(f => postActions.Add(new GenerateMergeInfoPostAction(genInfo.Template.Identity, f))); }
internal void AddMergeActions(GenInfo genInfo, List <PostAction> postActions, string searchPattern, bool failOnError) { var files = Directory .EnumerateFiles(genInfo.GenerationPath, searchPattern, SearchOption.AllDirectories) .ToList(); files.ForEach(f => AddMergePostAction(genInfo, postActions, failOnError, f)); }
internal void AddTemplateDefinedPostActions(GenInfo genInfo, TemplateCreationResult genResult, List <PostAction> postActions) { var genCertificatePostAction = genResult.ResultInfo.PostActions.FirstOrDefault(x => x.ActionId == GenerateTestCertificatePostAction.Id); if (genCertificatePostAction != null) { postActions.Add(new GenerateTestCertificatePostAction(genInfo.Template.Identity, genInfo.GetUserName(), genCertificatePostAction, genResult.ResultInfo.PrimaryOutputs, genInfo.Parameters)); } }
public override IEnumerable <PostAction> FindPostActions(GenInfo genInfo, TemplateCreationResult genResult) { var postActions = new List <PostAction>(); AddPredefinedActions(genInfo, genResult, postActions); AddMergeActions(postActions, $"*{MergePostAction.Extension}*", true); return(postActions); }
public static string SpyFileName(GenInfo g) { var argsCount = g.Concrete.GetGenericArguments().Length; if (argsCount == 0) { return(g.SpyName); } return($"{g.SpyName}({argsCount})"); }
public GenInfoComposition(GenInfo item) : base(item.Name, item.Template) { foreach (var parameter in item.Parameters) { Parameters.Add(parameter.Key, parameter.Value); } LoadFiles(); }
internal void ExecutePostActions(GenInfo genInfo, TemplateCreationResult generationResult) { // Get post actions from template var postActions = _postactionFactory.FindPostActions(genInfo, generationResult); foreach (var postAction in postActions) { postAction.Execute(); } }
public override IEnumerable <PostAction> FindPostActions(GenInfo genInfo, TemplateCreationResult genResult) { var postActions = new List <PostAction>(); AddGetMergeFilesFromProjectPostAction(postActions); AddGenerateMergeInfoPostAction(postActions); AddMergeActions(postActions, $"*{MergeConfiguration.Extension}*", false); return(postActions); }
private static void AddMergePostAction(GenInfo genInfo, List <PostAction> postActions, bool failOnError, string f) { if (IsResourceDictionaryPostaction(f)) { postActions.Add(new MergeResourceDictionaryPostAction(genInfo.Template.Identity, new MergeConfiguration(f, GetCodeStyleProvider(f), failOnError))); } else { postActions.Add(new MergePostAction(genInfo.Template.Identity, new MergeConfiguration(f, GetCodeStyleProvider(f), failOnError))); } }
public GenInfoComposition(GenInfo item) { Name = item.Name; Template = item.Template; foreach (var parameter in item.Parameters) { Parameters.Add(parameter.Key, parameter.Value); } LoadFiles(); }
public override IEnumerable <PostAction> FindPostActions(GenInfo genInfo, TemplateCreationResult genResult) { var postActions = new List <PostAction>(); AddPredefinedActions(genInfo, genResult, postActions); AddTemplateDefinedPostActions(genInfo, genResult, postActions); AddMergeActions(genInfo, postActions, $"*{MergeConfiguration.Extension}*", true); AddSearchAndReplaceActions(genInfo, postActions, $"*{MergeConfiguration.SearchReplaceExtension}*", true); return(postActions); }
public static void CreateSingleViewCS() { GameObject prefab = Selection.activeGameObject as GameObject; GenInfo info = getPrefabInfo(AssetDatabase.GetAssetPath(prefab)); string savePath = ""; if (!string.IsNullOrEmpty(info.codePath)) { savePath = Application.dataPath.Replace("Assets", "") + info.codePath; } CreateSingleViewCSByObj(prefab, savePath); }
public async Task <IActionResult> Create([Bind("GenInfoID,DestID,Title,subTitle,TextItem1,TextItem2,Image1,Image2")] GenInfo genInfo) { if (ModelState.IsValid) { _context.Add(genInfo); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["DestID"] = new SelectList(_context.Destination, "DestID", "City", genInfo.DestID); return(View(genInfo)); }
public static void CreatePrCS() { AssetDatabase.StartAssetEditing(); GameObject prefab = Selection.activeGameObject as GameObject; GenInfo info = getPrefabInfo(AssetDatabase.GetAssetPath(prefab)); string savePath = ""; if (!string.IsNullOrEmpty(info.mediatorPath)) { savePath = Application.dataPath.Replace("Assets", "") + info.mediatorPath; } CreatePrCSByObj(prefab, savePath); AssetDatabase.StopAssetEditing(); AssetDatabase.Refresh(); }
internal void AddPredefinedActions(GenInfo genInfo, TemplateCreationResult genResult, List <PostAction> postActions) { switch (genInfo.Template.GetTemplateOutputType()) { case TemplateOutputType.Project: postActions.Add(new AddProjectToContextPostAction(genInfo.Template.Identity, genResult.ResultInfo.PrimaryOutputs, genInfo.Parameters, genInfo.DestinationPath, genInfo.GenerationPath)); break; case TemplateOutputType.Item: postActions.Add(new AddItemToContextPostAction(genInfo.Template.Identity, genResult.ResultInfo.PrimaryOutputs, genInfo.Parameters, genInfo.DestinationPath)); break; default: break; } }
internal string GetStatusText(GenInfo genInfo) { switch (genInfo.Template.GetTemplateType()) { case TemplateType.Project: return(string.Format(StringRes.GeneratingProjectMessage, genInfo.Name)); case TemplateType.Page: return(string.Format(StringRes.GeneratingPageMessage, $"{genInfo.Name} ({genInfo.Template.Name})")); case TemplateType.Feature: return(string.Format(StringRes.GeneratingFeatureMessage, $"{genInfo.Name} ({genInfo.Template.Name})")); default: return(null); } }
public static GenInfo getPrefabInfo(string prefabPath) { Dictionary <string, GenInfo> genInfoDic = getGenInfos(); string guid = AssetDatabase.AssetPathToGUID(prefabPath); if (genInfoDic.ContainsKey(guid)) { return(genInfoDic[guid]); } var info = new GenInfo(0, prefabPath, ""); info.GUID = guid; genInfoDic[guid] = info; return(info); }
private void UpdateUI() { GenInfo info = GetGenInfo(); ui.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = "Gen: " + gen; ui.transform.GetChild(1).GetComponent <TextMeshProUGUI>().text = "Alive: " + info.numAlive; ui.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = "Current score: " + info.score; ui.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = "Previous score: " + previousScore; ui.transform.GetChild(4).GetComponent <TextMeshProUGUI>().text = "Best score: " + bestScore; if (info.score > bestScore) { ui.transform.GetChild(2).GetComponent <TextMeshProUGUI>().color = Color.green; } else { ui.transform.GetChild(2).GetComponent <TextMeshProUGUI>().color = Color.red; } }
//---------------------------------ここから敵の配置と生成タイミング----------------------------------------- void Deploy() { /* * if (!generated[番号] && (PlayerPosition(戦闘のx座標 - 11f) || PlayerPosition(最後尾のx座標 + 11f))) { * GenInfo enemy = new GenInfo { pos = new Vector3(生成座標), kind = 種類番号 }; * EnemyGenerate(enemy); * generated[番号] = true; * } * * if (!generated[番号] && (PlayerPosition(先頭のx座標 - 11f) || PlayerPosition(最後尾のx座標 + 11f))) { * GenInfo[] enemy = new GenInfo[数]; * for(int i = 0; i < 数; i++){ * enemy[i] = new GenInfo{ pos = new Vector3(生成座標), kind = 種類番号 }; * EnemyGenerate(enemy); * } * generated[番号] = true; * } */ //赤 if (!generated[0] && (PlayerPosition(15f - 10f) || PlayerPosition(15f + 10f))) { GenInfo redFaily = new GenInfo { pos = new Vector3(15f, 2f, 0), kind = 0 }; EnemyGenerate(redFaily); generated[0] = true; } //赤3 if (!generated[1] && (PlayerPosition(17f - 10f) || PlayerPosition(21f + 10f))) { GenInfo[] enemy = new GenInfo[3]; for (int i = 0; i < 3; i++) { enemy[i] = new GenInfo { pos = new Vector3(17f + 2 * i, 2f, 0), kind = 0 }; EnemyGenerate(enemy[i]); } generated[1] = true; } }
private SpyGenInfo Exctract(GenInfo g) { _usingManager.Init(g); var ret = new SpyGenInfo { SpyGenericName = g.SpyGenericName, InterfaceList = g.InterfaceList.Except(g.InterfaceList.SelectMany(i => i.GetInterfaces())).Select(ReflectionHelper.TypeGenericName).ToList(), GenericConstraints = _genericManager.GetTypeConstraints(g.Concrete), FileName = ExtractorMethods.SpyFileName(g), MethodInfos = new List <IMemberInfo>() }; foreach (var @interface in g.InterfaceList) { var n = @interface.TypeGenericName(); ret.MethodInfos.AddRange(ProcessInterface(@interface, n)); } ret.Usings = _usingManager.Result; return(ret); }
// Update is called once per frame void Update() { if (AllDead()) { GenInfo info = GetGenInfo(); previousScore = info.score; if (bestScore < info.score) { bestScore = info.score; } MapGenerator mapGenerator = GameObject.Find("Map").GetComponent <MapGenerator>(); mapGenerator.Clear(); mapGenerator.Create(); NewGeneration(); StartGameLoop(); Camera.main.transform.position = new Vector3(7.44f, 6, 0); } UpdateUI(); }
IEnumerator GenLoop() { //bStay 가 true 가 될때까지 기달려라 while (this.bStay == false) { yield return(null); //프레임만 계속 넘긴다. } print("젠시작....!!!!!"); //젠대기타임 기다리고 yield return(new WaitForSeconds(startDelayTime)); do { //젠사이클 시작 for (int i = 0; i < this.genInfos.Length; i++) { //이번에 젠될 정보 GenInfo genInfo = this.genInfos[i]; Instantiate( genInfo.genObject, this.transform.position, this.transform.rotation); yield return(new WaitForSeconds( genInfo.nextGenInterval)); } //젠사이클을 하나 뺀다. this.genCircleNum--; } while (this.genCircleNum != 0); //넌 니할일을 다했으니 죽어라 Destroy(this.gameObject); }