void SelectSpawnFactory(SpawnFactory pSpawnFactory)
 {
     mLayerType.value = pSpawnFactory.mRenderLayer;
     GenHelpers.ResetSpawnEnemySelection(mSpawnEnemy);
     GenHelpers.ResetSpriteSelection(mFactorySprite);
     GenHelpers.ResetCollectSelection(mSpawnSound);
     mEditoryBlock.Bind(new SerializedObject(pSpawnFactory));
 }
 void SelectPickable(Item pItem)
 {
     GenHelpers.ResetSpriteSelection(mItemSprite);
     GenHelpers.ResetCollectSelection(mItemSound);
     mLayerType.value = pItem.mRenderLayer;
     mItemType.value  = pItem.mItemType;
     mEditoryBlock.Bind(new SerializedObject(pItem));
 }