public void Add(List <string> args) { var weaponName = args[0]; var index = int.Parse(args[1]); var gemArguments = args[2]; Gem gem = gemFactory.Create(gemArguments); var currentWeapon = weapons.FirstOrDefault(w => w.Name == weaponName); currentWeapon.AddGem(index, gem); }
public override void Execute(string[] args) { string weaponName = args[0]; int socketIndex = int.Parse(args[1]); string[] gemType = args[2].Split(); IClarity clarity = clarityFactory.Create(gemType[0]); IGem gem = gemFactory.Create(clarity, gemType[1]); Weapons[weaponName].AddGem(socketIndex, gem); }
public void AddGem(string weaponName, int index, string gemName) { string[] parts = gemName.Split(' ', StringSplitOptions.RemoveEmptyEntries); if (weapons.Any(x => x.Name == weaponName)) { try { int indexOfWeapon = weapons.FindIndex(x => x.Name == weaponName); weapons[indexOfWeapon].Sockets[index] = gemFactory.Create(parts[0], parts[1]); } catch { } } }
public void Add(string[] tokens) { var weaponName = tokens[0]; var socketIndex = int.Parse(tokens[1]); var gemTokens = tokens[2].Split(); var levelClarity = gemTokens[0]; var typeGem = gemTokens[1]; var gem = gemFactory.Create(typeGem, levelClarity); var weapon = this.GetWeapon(weaponName); weapon.AddNewGem(socketIndex, gem); }