/// <summary> /// 增加加奖励物品的分数 /// </summary> private void AddGemCount() { gemCount++;//临时 GemCount1++; xmldata.UpdateXMLData(Savepath, "GemCount", GemCount1.ToString()); m_UIManager.UpdateData(scroeCount, gemCount, GemCount1); m_UIManager.TF(); }
/// <summary> /// 保存数据 /// </summary> private void SaveData() { xmldata.UpdateXMLData(Savepath, "GemCount", GemCount1.ToString()); //PlayerPrefs.SetInt("gem",GemCount); if (scroeCount > xmldata.HeightScore /*PlayerPrefs.GetInt("score",0)*/) { xmldata.UpdateXMLData(Savepath, "HeightScore", scroeCount.ToString()); //PlayerPrefs.SetInt("score", scroeCount); } }