private void HandleGearSystemB(GearSystem gearSystem, bool notifyOthers) { // Dispose every used gear in case of reconnection for (int i = 0; i < gearSystem.components.Length; i++) { string usedGearName = gearSystem.components[i].sprite.name; GameObject usedGear = GameObject.Find(usedGearName); if (usedGear) { DestroyObject(usedGearName, .1f); } } // Hide every placed gear SpriteRenderer[] componentSlots = gearSystem.GetComponentsInChildren <SpriteRenderer>(); for (int i = 0; i < componentSlots.Length; i++) { componentSlots[i].sprite = null; } // Change the gearsystem sprite SpriteRenderer systemSpriteRenderer = gearSystem.GetComponent <SpriteRenderer>(); systemSpriteRenderer.sprite = gearSystem.activatedSprite; // Doing Something SetAnimatorBool("startMoving", true, gearSystem); OneTimeMovingObject altarEngin1 = GameObject.Find("AltarEnginMovable").GetComponent <OneTimeMovingObject>(); altarEngin1.move = true; DestroyObject("ActivateNPCForGear", .1f); // Planner if (Object.FindObjectOfType <Planner>()) { if (gearSystem.switchObj) { gearSystem.switchObj.ActivateSwitch(); Planner planner = Object.FindObjectOfType <Planner>(); planner.Monitor(); } } if (notifyOthers) { SendMessageToServer("ActivateSystem/" + gearSystem.name, true); } }
private void HandleGearSystemL(GearSystem gearSystem, bool notifyOthers) { // Dispose every used gear in case of reconnection for (int i = 0; i < gearSystem.components.Length; i++) { string usedGearName = gearSystem.components[i].sprite.name; GameObject usedGear = GameObject.Find(usedGearName); if (usedGear) { DestroyObject(usedGearName, .1f); } } // Hide every placed gear SpriteRenderer[] componentSlots = gearSystem.GetComponentsInChildren <SpriteRenderer>(); for (int i = 0; i < componentSlots.Length; i++) { componentSlots[i].sprite = null; } // Change the gearsystem sprite SpriteRenderer systemSpriteRenderer = gearSystem.GetComponent <SpriteRenderer>(); systemSpriteRenderer.sprite = gearSystem.activatedSprite; // Doing Something BubbleRotatingInstantiator bInstantiatior = GameObject.Find("BubbleCentralInstatiator").GetComponent <BubbleRotatingInstantiator>(); bInstantiatior.GearActivation(); // Planner if (Object.FindObjectOfType <Planner>()) { if (gearSystem.switchObj) { gearSystem.switchObj.ActivateSwitch(); Planner planner = Object.FindObjectOfType <Planner>(); planner.Monitor(); } } if (notifyOthers) { SendMessageToServer("ActivateSystem/" + gearSystem.name, true); } }
private void HandleGearSystemA(GearSystem gearSystem, bool notifyOthers) { // Dispose every used gear in case of reconnection for (int i = 0; i < gearSystem.components.Length; i++) { string usedGearName = gearSystem.components[i].sprite.name; GameObject usedGear = GameObject.Find(usedGearName); if (usedGear) { DestroyObject(usedGearName, .1f); } } // Hide every placed gear SpriteRenderer[] componentSlots = gearSystem.GetComponentsInChildren <SpriteRenderer>(); for (int i = 0; i < componentSlots.Length; i++) { componentSlots[i].sprite = null; } // Change the gearsystem sprite SpriteRenderer systemSpriteRenderer = gearSystem.GetComponent <SpriteRenderer>(); systemSpriteRenderer.sprite = gearSystem.activatedSprite; gearSystem.ToggleParticles(true); SetAnimatorBool("startMoving", true, gearSystem); GameObject secondMachine = GameObject.Find("MaqEngranaje2"); if (secondMachine) { ActivableSystem secondGear = secondMachine.GetComponent <ActivableSystem>(); SetAnimatorBool("startMoving", true, secondGear); } MoveTowardsAndDie blocksMover = GameObject.Find("GiantBlockers").GetComponent <MoveTowardsAndDie>(); blocksMover.StartMoving(gearSystem.GetParticles()); if (notifyOthers) { SetAnimatorBool("startMovingMachine", false, gearSystem, 2f); } if (Object.FindObjectOfType <Planner>()) { if (gearSystem.switchObj) { gearSystem.switchObj.ActivateSwitch(); Planner planner = Object.FindObjectOfType <Planner>(); planner.Monitor(); } } if (notifyOthers) { SendMessageToServer("ObstacleDestroyed/GiantBlockers", true); SendMessageToServer("ActivateSystem/" + gearSystem.name, true); } }