void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Trigger/StartGame") { if (EventManager.OnGameStart != null) { EventManager.OnGameStart(); } } if (col.gameObject.tag == "Trigger/StopProgressionCollider") { cameraController.InStopZone = true; } if (col.gameObject.tag == "Objects/Car") { if (EventManager.OnLogMapStat != null) { EventManager.OnLogMapStat(MapUnlockConditions.SpecialConditionType.CarsCrashed, 1); } if (FuryHandler.InFury) { TriggerVehicleCrash(col); } else { if (furyHitThresholdReach) { player.VehicleDurability--; GameController.Instance.damageDone = (int)GameController.ActiveModel.durability.value - (int)player.VehicleDurability; if (player.VehicleDurability < 0) { if (GameController.Instance.CanDie) { Death(col); } player.VehicleDurability = 0; } else { TriggerVehicleCrash(col); } if (EventManager.OnVehicleHit != null) { EventManager.OnVehicleHit(); } col.gameObject.GetComponent <Car>().CarHit = true; col.gameObject.GetComponent <Car>().ParentCarStream.ParentSection.CarHitAtLight = true; } } } if (col.gameObject.tag == "Objects/Gear") { int gearMult = FuryHandler.InFury ? 2 : 1; GameController.Instance.gearsCollected += gearMult; Gear gear = col.gameObject.transform.GetComponent <Gear>(); //gear.Toggle(false); gear.Animate(); if (EventManager.OnGearTriggerHit != null) { EventManager.OnGearTriggerHit(); } } }