public bool IsOutlineVisible(float x, float y, Pen pen, Graphics g) { return(GdiPath.IsOutlineVisible(x, y, pen, g)); }
public bool IsOutlineVisible(float x, float y, Pen pen) { return(GdiPath.IsOutlineVisible(x, y, pen)); }
public bool IsOutlineVisible(int x, int y, Pen pen) { return(GdiPath.IsOutlineVisible(x, y, pen)); }
public bool IsOutlineVisible(PointF point, Pen pen, Graphics g) { return(GdiPath.IsOutlineVisible(point, pen, g)); }
public bool IsOutlineVisible(PointF point, Pen pen) { return(GdiPath.IsOutlineVisible(point, pen)); }