public Gaze_InputsMapEntry(Gaze_InputTypes _type) { inputType = _type; }
public Gaze_InputsMapEntry(Gaze_InputTypes _type, bool _valid) { inputType = _type; valid = _valid; }
public Gaze_InputsMapEntry() { // assign a default value for the input if none specified at construction inputType = Gaze_InputTypes.A_BUTTON; valid = false; }