private void HandleTriggerClicked(object sender, ClickedEventArgs e) { //Debug.Log("Trigger click: " + sender.ToString() + " " + e.ToString()); // User pulled the trigger. Let's do something! // Actually, let the gaze controller handle it myGazeController.HandleTriggerPull(); }
// Update is called once per frame void Update() { // Trigger emulation if (Input.GetKey("space")) { myGazeController.HandleTriggerPull(); } // Head rotation: if (Input.GetKey("up")) { transform.Rotate(-rotSpeed * Vector3.right * Time.deltaTime); } if (Input.GetKey("down")) { transform.Rotate(rotSpeed * Vector3.right * Time.deltaTime); } if (Input.GetKey("right")) { transform.Rotate(rotSpeed * Vector3.up * Time.deltaTime, Space.World); } if (Input.GetKey(KeyCode.LeftArrow)) { transform.Rotate(-rotSpeed * Vector3.up * Time.deltaTime, Space.World); } // Increase or decrease binaural cue value for method of adjustment task //if(Input.GetKeyDown("z")) //{ // btnCounterZ = btnCounterZ - 1; // Debug.Log (btnCounterZ); //} //if(Input.GetKeyDown("x")) //{ // btnCounterX = btnCounterX + 1; // Debug.Log (btnCounterX); //} // stop the standard-probe MOA task loop //if (Input.GetKey (KeyCode.End)) //{ // END = 1; //} }