public void CreateGathererTest() { Assert.Throws <Exception>(() => UnitFactory.CreateUnit(typeof(Gatherer))); GathererUnitRegister visitor = new GathererUnitRegister(); UnitFactory.AddFactory(visitor); var unit = UnitFactory.CreateUnit(typeof(Gatherer)); Assert.IsType <Gatherer>(unit); var gatherer = unit as Gatherer; Assert.Equal(1, gatherer.FoodNeeded); Assert.Equal(Satisfaction.Ok, gatherer.Satisfaction); Assert.Equal(2, gatherer.Products.Count); Assert.Single(gatherer.Products.Where(p => p.Type == "wood" && p.Amount == 1)); Assert.Single(gatherer.Products.Where(p => p.Type == "rock" && p.Amount == 1)); }
public ResearchTests() { ConfigurationManager.SetJson(/*Utility.RESOURCE_JSON,*/ Utility.CONFIGFILE_JSON); ConfigurationManager.GetInstance(); UnitFactory.CleanFactories(); GathererUnitRegister gathererVisitor = new GathererUnitRegister(); UnitFactory.AddFactory(gathererVisitor); BuilderUnitRegister builderVisitor = new BuilderUnitRegister(); UnitFactory.AddFactory(builderVisitor); FarmerUnitRegister farmerVisitor = new FarmerUnitRegister(); UnitFactory.AddFactory(farmerVisitor); ResearcherUnitRegister researcherVisitor = new ResearcherUnitRegister(); UnitFactory.AddFactory(researcherVisitor); }
public PlayerTests() { ConfigurationManager.SetJson(Utility.CONFIGFILE_JSON); AlgoFactory.CleanFactories(); AlgoFactory.AddFactory(AlgoType.Constant); AlgoFactory.AddFactory(AlgoType.Exp); AlgoFactory.AddFactory(AlgoType.Fibonacci); AlgoFactory.AddFactory(AlgoType.Increment); AlgoFactory.AddFactory(AlgoType.Multiple); UnitFactory.CleanFactories(); GathererUnitRegister gathererVisitor = new GathererUnitRegister(); UnitFactory.AddFactory(gathererVisitor); BuilderUnitRegister builderVisitor = new BuilderUnitRegister(); UnitFactory.AddFactory(builderVisitor); FarmerUnitRegister farmerVisitor = new FarmerUnitRegister(); UnitFactory.AddFactory(farmerVisitor); ResearcherUnitRegister researcherVisitor = new ResearcherUnitRegister(); UnitFactory.AddFactory(researcherVisitor); BuildingFactory.CleanFactories(); ForestCampBuildingRegister forestCampVisitor = new ForestCampBuildingRegister(); BuildingFactory.AddFactory(forestCampVisitor); MiningVillageBuildingRegister miningVillageVisitor = new MiningVillageBuildingRegister(); BuildingFactory.AddFactory(miningVillageVisitor); FarmBuildingRegister farmVisitor = new FarmBuildingRegister(); BuildingFactory.AddFactory(farmVisitor); LabBuildingRegister labVisitor = new LabBuildingRegister(); BuildingFactory.AddFactory(labVisitor); Market.ResetMarket(); Player.GetInstance().ResetPlayer(); }