/// <summary> /// Tests EP and BP gate exit ops for Bernoulli random variable for correctness given message parameters and a shift. /// </summary> /// <param name="gate1ProbTrue">Probability of being true for the variable when the selector is true.</param> /// <param name="gate2ProbTrue">Probability of being true for the variable when the selector is false.</param> /// <param name="selectorProbTrue">Probability of being true for the selector variable.</param> /// <param name="shift">The value of the shift.</param> private void DoBernoulliExitTest(double gate1ProbTrue, double gate2ProbTrue, double selectorProbTrue, double shift) { const double ExitTwoProbTrue = 0.3; // ExitTwo op depends on the incoming message from outside the gate var cases = new[] { Bernoulli.FromLogOdds(Math.Log(selectorProbTrue) - shift), Bernoulli.FromLogOdds(Math.Log(1 - selectorProbTrue) - shift) }; var values = new[] { new Bernoulli(gate1ProbTrue), new Bernoulli(gate2ProbTrue) }; var exitTwo = new Bernoulli(ExitTwoProbTrue); Bernoulli value1, value2; double expectedProbTrueFromExit = (selectorProbTrue * gate1ProbTrue) + ((1 - selectorProbTrue) * gate2ProbTrue); value1 = GateExitOp <bool> .ExitAverageConditional(new Bernoulli(), cases, values, new Bernoulli()); value2 = BeliefPropagationGateExitOp.ExitAverageConditional(cases, values, new Bernoulli()); Assert.Equal(expectedProbTrueFromExit, value1.GetProbTrue(), 1e-4); Assert.Equal(expectedProbTrueFromExit, value2.GetProbTrue(), 1e-4); double gate1Scale = (ExitTwoProbTrue * gate1ProbTrue) + ((1 - ExitTwoProbTrue) * (1 - gate1ProbTrue)); double gate2Scale = (ExitTwoProbTrue * gate2ProbTrue) + ((1 - ExitTwoProbTrue) * (1 - gate2ProbTrue)); double expectedProbTrueFromExitTwo = (selectorProbTrue * gate1ProbTrue / gate1Scale) + ((1 - selectorProbTrue) * gate2ProbTrue / gate2Scale); double expectedProbFalseFromExitTwo = (selectorProbTrue * (1 - gate1ProbTrue) / gate1Scale) + ((1 - selectorProbTrue) * (1 - gate2ProbTrue) / gate2Scale); expectedProbTrueFromExitTwo /= expectedProbTrueFromExitTwo + expectedProbFalseFromExitTwo; value1 = GateExitTwoOp.ExitTwoAverageConditional <Bernoulli>(exitTwo, cases[0], cases[1], values, new Bernoulli()); value2 = BeliefPropagationGateExitTwoOp.ExitTwoAverageConditional(exitTwo, cases[0], cases[1], values, new Bernoulli()); Assert.Equal(expectedProbTrueFromExitTwo, value1.GetProbTrue(), 1e-4); Assert.Equal(expectedProbTrueFromExitTwo, value2.GetProbTrue(), 1e-4); }
public void GaussianExitTest() { double pb = 2.0 / 3; var cases = new[] { Bernoulli.FromLogOdds(Math.Log(pb)), Bernoulli.FromLogOdds(Math.Log(1 - pb)) }; var g1 = new Gaussian(1, 2); var g2 = new Gaussian(3, 4); var values = new[] { g1, g2 }; double meanDiff = g1.GetMean() - g2.GetMean(); var expected = new Gaussian( (pb * g1.GetMean()) + ((1 - pb) * g2.GetMean()), (pb * g1.GetVariance()) + ((1 - pb) * g2.GetVariance()) + (pb * (1 - pb) * meanDiff * meanDiff)); var actual = GateExitOp <double> .ExitAverageConditional(new Gaussian(), cases, values, new Gaussian()); Assert.True(actual.MaxDiff(expected) < 1e-4); }
/// <summary>Computations that depend on the observed value of numberOfIterationsDecreased and WetGrass</summary> /// <param name="numberOfIterations">The number of times to iterate each loop</param> public void Changed_numberOfIterationsDecreased_WetGrass(int numberOfIterations) { if (this.Changed_numberOfIterationsDecreased_WetGrass_iterationsDone == numberOfIterations) { return; } // The constant 'vBernoulli32' Bernoulli vBernoulli32 = Bernoulli.FromLogOdds(4.5951198501345889); this.WetGrass_marginal = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli32); this.WetGrass_marginal = Distribution.SetPoint <Bernoulli, bool>(this.WetGrass_marginal, this.wetGrass); Bernoulli Rain_F = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); // The constant 'vBernoulli27' Bernoulli vBernoulli27 = Bernoulli.FromLogOdds(0); this.Cloudy_marginal_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli27); DistributionStructArray <Bernoulli, bool> Rain_cond_Cloudy_F = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Rain_cond_Cloudy' Forwards messages. Rain_cond_Cloudy_F = new DistributionStructArray <Bernoulli, bool>(2); for (int _gateind = 0; _gateind < 2; _gateind++) { Rain_cond_Cloudy_F[_gateind] = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); } // Message to 'Rain_cond_Cloudy' from Copy factor Rain_cond_Cloudy_F[0] = Factor.Copy <Bernoulli>(this.vBernoulli30); // The constant 'vBernoulli31' Bernoulli vBernoulli31 = Bernoulli.FromLogOdds(-1.3862943611198906); // Message to 'Rain_cond_Cloudy' from Copy factor Rain_cond_Cloudy_F[1] = Factor.Copy <Bernoulli>(vBernoulli31); DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_F = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Cloudy_selector_cases' Forwards messages. Cloudy_selector_cases_F = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_F[_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Cloudy_selector_cases' from Cases factor Cloudy_selector_cases_F = CasesOp.CasesAverageConditional <DistributionStructArray <Bernoulli, bool> >(vBernoulli27, Cloudy_selector_cases_F); // The constant 'vBernoulli28' Bernoulli vBernoulli28 = Bernoulli.FromLogOdds(-2.1972245773362191); DistributionStructArray <Bernoulli, bool> Sprinkler_cond_Cloudy_F = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Sprinkler_cond_Cloudy' Forwards messages. Sprinkler_cond_Cloudy_F = new DistributionStructArray <Bernoulli, bool>(2); for (int _gateind = 0; _gateind < 2; _gateind++) { Sprinkler_cond_Cloudy_F[_gateind] = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); } // Message to 'Sprinkler_cond_Cloudy' from Copy factor Sprinkler_cond_Cloudy_F[0] = Factor.Copy <Bernoulli>(vBernoulli28); // Message to 'Sprinkler_cond_Cloudy' from Copy factor Sprinkler_cond_Cloudy_F[1] = Factor.Copy <Bernoulli>(vBernoulli27); Bernoulli Rain_cond_Sprinkler_0_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_0_selector_cases_0' from Random factor Rain_cond_Sprinkler_0_selector_cases_0_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli32)); DistributionStructArray <Bernoulli, bool> Rain_cond_Sprinkler_0_selector_cases_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Rain_cond_Sprinkler_0_selector_cases' Backwards messages. Rain_cond_Sprinkler_0_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _ind0 = 0; _ind0 < 2; _ind0++) { Rain_cond_Sprinkler_0_selector_cases_B[_ind0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Rain_cond_Sprinkler_0_selector_cases' from Copy factor Rain_cond_Sprinkler_0_selector_cases_B[0] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_0_selector_cases_0_B); // The constant 'vBernoulli33' Bernoulli vBernoulli33 = Bernoulli.FromLogOdds(2.1972245773362196); Bernoulli Rain_cond_Sprinkler_0_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_0_selector_cases_1' from Random factor Rain_cond_Sprinkler_0_selector_cases_1_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli33)); // Message to 'Rain_cond_Sprinkler_0_selector_cases' from Copy factor Rain_cond_Sprinkler_0_selector_cases_B[1] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_0_selector_cases_1_B); Bernoulli[] Sprinkler_selector_cases_0_uses_B = default(Bernoulli[]); // Create array for 'Sprinkler_selector_cases_0_uses' Backwards messages. Sprinkler_selector_cases_0_uses_B = new Bernoulli[5]; for (int _ind = 0; _ind < 5; _ind++) { Sprinkler_selector_cases_0_uses_B[_ind] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } Bernoulli Sprinkler_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); DistributionStructArray <Bernoulli, bool> Sprinkler_selector_cases_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Sprinkler_selector_cases' Backwards messages. Sprinkler_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _ind0 = 0; _ind0 < 2; _ind0++) { Sprinkler_selector_cases_B[_ind0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } Bernoulli Rain_cond_Sprinkler_1_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_1_selector_cases_0' from Random factor Rain_cond_Sprinkler_1_selector_cases_0_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli33)); DistributionStructArray <Bernoulli, bool> Rain_cond_Sprinkler_1_selector_cases_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Rain_cond_Sprinkler_1_selector_cases' Backwards messages. Rain_cond_Sprinkler_1_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _ind0 = 0; _ind0 < 2; _ind0++) { Rain_cond_Sprinkler_1_selector_cases_B[_ind0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Rain_cond_Sprinkler_1_selector_cases' from Copy factor Rain_cond_Sprinkler_1_selector_cases_B[0] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_1_selector_cases_0_B); // The constant 'vBernoulli35' Bernoulli vBernoulli35 = Bernoulli.FromLogOdds(Double.NegativeInfinity); Bernoulli Rain_cond_Sprinkler_1_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_1_selector_cases_1' from Random factor Rain_cond_Sprinkler_1_selector_cases_1_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli35)); // Message to 'Rain_cond_Sprinkler_1_selector_cases' from Copy factor Rain_cond_Sprinkler_1_selector_cases_B[1] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_1_selector_cases_1_B); Bernoulli[] Sprinkler_selector_cases_1_uses_B = default(Bernoulli[]); // Create array for 'Sprinkler_selector_cases_1_uses' Backwards messages. Sprinkler_selector_cases_1_uses_B = new Bernoulli[5]; for (int _ind = 0; _ind < 5; _ind++) { Sprinkler_selector_cases_1_uses_B[_ind] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } Bernoulli Sprinkler_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); Bernoulli[] Sprinkler_selector_uses_B = default(Bernoulli[]); // Create array for 'Sprinkler_selector_uses' Backwards messages. Sprinkler_selector_uses_B = new Bernoulli[2]; for (int _ind = 0; _ind < 2; _ind++) { Sprinkler_selector_uses_B[_ind] = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); } Bernoulli Sprinkler_selector_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); // Buffer for Replicate2BufferOp.UsesAverageConditional<DistributionStructArray<Bernoulli,bool>> DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_uses_B_marginal = default(DistributionStructArray <Bernoulli, bool>); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_B_marginal = Replicate2BufferOp.MarginalInit <DistributionStructArray <Bernoulli, bool> >(Cloudy_selector_cases_F); DistributionStructArray <Bernoulli, bool>[] Cloudy_selector_cases_uses_F = default(DistributionStructArray <Bernoulli, bool>[]); // Create array for 'Cloudy_selector_cases_uses' Forwards messages. Cloudy_selector_cases_uses_F = new DistributionStructArray <Bernoulli, bool> [4]; for (int _ind = 0; _ind < 4; _ind++) { // Create array for 'Cloudy_selector_cases_uses' Forwards messages. Cloudy_selector_cases_uses_F[_ind] = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_uses_F[_ind][_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } } Bernoulli Sprinkler_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); // Buffer for Replicate2BufferOp.UsesAverageConditional<Bernoulli> Bernoulli Sprinkler_selector_uses_B_marginal = default(Bernoulli); // Message to 'Sprinkler_selector_uses' from Replicate factor Sprinkler_selector_uses_B_marginal = Replicate2BufferOp.MarginalInit <Bernoulli>(Sprinkler_F); Bernoulli[] Sprinkler_selector_uses_F = default(Bernoulli[]); // Create array for 'Sprinkler_selector_uses' Forwards messages. Sprinkler_selector_uses_F = new Bernoulli[2]; for (int _ind = 0; _ind < 2; _ind++) { Sprinkler_selector_uses_F[_ind] = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); } Bernoulli Rain_cond_Sprinkler_0_selector_B = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); // Message to 'Rain_cond_Sprinkler_0_selector' from Cases factor Rain_cond_Sprinkler_0_selector_B = CasesOp.BAverageConditional(Rain_cond_Sprinkler_0_selector_cases_B); DistributionStructArray <Bernoulli, bool> Rain_cond_Sprinkler_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Rain_cond_Sprinkler' Backwards messages. Rain_cond_Sprinkler_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _gateind = 0; _gateind < 2; _gateind++) { Rain_cond_Sprinkler_B[_gateind] = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); } // Message to 'Rain_cond_Sprinkler' from Copy factor Rain_cond_Sprinkler_B[0] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_0_selector_B); Bernoulli Rain_cond_Sprinkler_1_selector_B = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); // Message to 'Rain_cond_Sprinkler_1_selector' from Cases factor Rain_cond_Sprinkler_1_selector_B = CasesOp.BAverageConditional(Rain_cond_Sprinkler_1_selector_cases_B); // Message to 'Rain_cond_Sprinkler' from Copy factor Rain_cond_Sprinkler_B[1] = Factor.Copy <Bernoulli>(Rain_cond_Sprinkler_1_selector_B); for (int iteration = this.Changed_numberOfIterationsDecreased_WetGrass_iterationsDone; iteration < numberOfIterations; iteration++) { // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_B_marginal = Replicate2BufferOp.Marginal <DistributionStructArray <Bernoulli, bool> >(this.Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_F[1] = Replicate2BufferOp.UsesAverageConditional <DistributionStructArray <Bernoulli, bool> >(this.Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal, 1, Cloudy_selector_cases_uses_F[1]); // Message to 'Rain' from Exit factor Rain_F = GateExitOp <bool> .ExitAverageConditional <Bernoulli>(this.Rain_use_B, Cloudy_selector_cases_uses_F[1], Rain_cond_Cloudy_F, Rain_F); // Message to 'Sprinkler_selector_cases_1_uses' from Cases factor Sprinkler_selector_cases_1_uses_B[4] = Bernoulli.FromLogOdds(CasesOp.LogEvidenceRatio(Rain_cond_Sprinkler_1_selector_cases_B, Rain_F)); // Message to 'Sprinkler_selector_cases_1' from Replicate factor Sprinkler_selector_cases_1_B = ReplicateOp.DefAverageConditional <Bernoulli>(Sprinkler_selector_cases_1_uses_B, Sprinkler_selector_cases_1_B); // Message to 'Sprinkler_selector_cases' from Copy factor Sprinkler_selector_cases_B[1] = Factor.Copy <Bernoulli>(Sprinkler_selector_cases_1_B); // Message to 'Sprinkler_selector_cases_0_uses' from Cases factor Sprinkler_selector_cases_0_uses_B[4] = Bernoulli.FromLogOdds(CasesOp.LogEvidenceRatio(Rain_cond_Sprinkler_0_selector_cases_B, Rain_F)); // Message to 'Sprinkler_selector_cases_0' from Replicate factor Sprinkler_selector_cases_0_B = ReplicateOp.DefAverageConditional <Bernoulli>(Sprinkler_selector_cases_0_uses_B, Sprinkler_selector_cases_0_B); // Message to 'Sprinkler_selector_cases' from Copy factor Sprinkler_selector_cases_B[0] = Factor.Copy <Bernoulli>(Sprinkler_selector_cases_0_B); // Message to 'Sprinkler_selector_uses' from Cases factor Sprinkler_selector_uses_B[0] = CasesOp.BAverageConditional(Sprinkler_selector_cases_B); // Message to 'Sprinkler_selector' from Replicate factor Sprinkler_selector_B = ReplicateOp.DefAverageConditional <Bernoulli>(Sprinkler_selector_uses_B, Sprinkler_selector_B); // Message to 'Cloudy_selector_cases_uses' from Exit factor this.Cloudy_selector_cases_uses_B[3] = GateExitOp <bool> .CasesAverageConditional <Bernoulli, DistributionStructArray <Bernoulli, bool> >(Sprinkler_selector_B, Sprinkler_cond_Cloudy_F, this.Cloudy_selector_cases_uses_B[3]); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_B_marginal = Replicate2BufferOp.Marginal <DistributionStructArray <Bernoulli, bool> >(this.Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_F[3] = Replicate2BufferOp.UsesAverageConditional <DistributionStructArray <Bernoulli, bool> >(this.Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal, 3, Cloudy_selector_cases_uses_F[3]); // Message to 'Sprinkler' from Exit factor Sprinkler_F = GateExitOp <bool> .ExitAverageConditional <Bernoulli>(Sprinkler_selector_B, Cloudy_selector_cases_uses_F[3], Sprinkler_cond_Cloudy_F, Sprinkler_F); // Message to 'Sprinkler_selector_uses' from Replicate factor Sprinkler_selector_uses_B_marginal = Replicate2BufferOp.Marginal <Bernoulli>(Sprinkler_selector_uses_B, Sprinkler_F, Sprinkler_selector_uses_B_marginal); // Message to 'Sprinkler_selector_uses' from Replicate factor Sprinkler_selector_uses_F[1] = Replicate2BufferOp.UsesAverageConditional <Bernoulli>(Sprinkler_selector_uses_B, Sprinkler_F, Sprinkler_selector_uses_B_marginal, 1, Sprinkler_selector_uses_F[1]); // Message to 'Rain_use' from EnterPartial factor this.Rain_use_B = GateEnterPartialOp <bool> .ValueAverageConditional <Bernoulli>(Rain_cond_Sprinkler_B, Sprinkler_selector_uses_F[1], Rain_F, new int[2] { 0, 1 }, this.Rain_use_B); // Message to 'Cloudy_selector_cases_uses' from Exit factor this.Cloudy_selector_cases_uses_B[1] = GateExitOp <bool> .CasesAverageConditional <Bernoulli, DistributionStructArray <Bernoulli, bool> >(this.Rain_use_B, Rain_cond_Cloudy_F, this.Cloudy_selector_cases_uses_B[1]); this.OnProgressChanged(new ProgressChangedEventArgs(iteration)); } DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Cloudy_selector_cases' Backwards messages. Cloudy_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_B[_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Cloudy_selector_cases' from Replicate factor Cloudy_selector_cases_B = ReplicateOp.DefAverageConditional <DistributionStructArray <Bernoulli, bool> >(this.Cloudy_selector_cases_uses_B, Cloudy_selector_cases_B); Bernoulli Cloudy_selector_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli27); // Message to 'Cloudy_selector' from Cases factor Cloudy_selector_B = CasesOp.BAverageConditional(Cloudy_selector_cases_B); // Message to 'Cloudy_marginal' from Variable factor this.Cloudy_marginal_F = VariableOp.MarginalAverageConditional <Bernoulli>(Cloudy_selector_B, vBernoulli27, this.Cloudy_marginal_F); this.Rain_marginal_F = ArrayHelper.MakeUniform <Bernoulli>(this.vBernoulli30); // Message to 'Rain_marginal' from DerivedVariable factor this.Rain_marginal_F = DerivedVariableOp.MarginalAverageConditional <Bernoulli>(this.Rain_use_B, Rain_F, this.Rain_marginal_F); this.Sprinkler_marginal_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli28); // Message to 'Sprinkler_marginal' from DerivedVariable factor this.Sprinkler_marginal_F = DerivedVariableOp.MarginalAverageConditional <Bernoulli>(Sprinkler_selector_B, Sprinkler_F, this.Sprinkler_marginal_F); this.Changed_numberOfIterationsDecreased_WetGrass_iterationsDone = numberOfIterations; }
/// <summary>Computations that depend on the observed value of Sprinkler and WetGrass</summary> public void Changed_Sprinkler_WetGrass() { if (this.Changed_Sprinkler_WetGrass_iterationsDone == 1) { return; } // The constant 'vBernoulli1' Bernoulli vBernoulli1 = Bernoulli.FromLogOdds(-2.1972245773362191); this.Sprinkler_marginal = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli1); this.Sprinkler_marginal = Distribution.SetPoint <Bernoulli, bool>(this.Sprinkler_marginal, this.sprinkler); // The constant 'vBernoulli5' Bernoulli vBernoulli5 = Bernoulli.FromLogOdds(4.5951198501345889); this.WetGrass_marginal = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli5); this.WetGrass_marginal = Distribution.SetPoint <Bernoulli, bool>(this.WetGrass_marginal, this.wetGrass); // The constant 'vBernoulli3' Bernoulli vBernoulli3 = Bernoulli.FromLogOdds(1.3862943611198908); Bernoulli Rain_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); // The constant 'vBernoulli0' Bernoulli vBernoulli0 = Bernoulli.FromLogOdds(0); this.Cloudy_marginal_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli0); Bernoulli[] Cloudy_selector_cases_0_uses_B = default(Bernoulli[]); // Create array for 'Cloudy_selector_cases_0_uses' Backwards messages. Cloudy_selector_cases_0_uses_B = new Bernoulli[7]; for (int _ind = 0; _ind < 7; _ind++) { Cloudy_selector_cases_0_uses_B[_ind] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Cloudy_selector_cases_0_uses' from Random factor Cloudy_selector_cases_0_uses_B[6] = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.sprinkler, vBernoulli1)); Bernoulli Cloudy_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Cloudy_selector_cases_0' from Replicate factor Cloudy_selector_cases_0_B = ReplicateOp.DefAverageConditional <Bernoulli>(Cloudy_selector_cases_0_uses_B, Cloudy_selector_cases_0_B); DistributionStructArray <Bernoulli, bool>[] Cloudy_selector_cases_uses_B = default(DistributionStructArray <Bernoulli, bool>[]); // Create array for 'Cloudy_selector_cases_uses' Backwards messages. Cloudy_selector_cases_uses_B = new DistributionStructArray <Bernoulli, bool> [3]; for (int _ind = 0; _ind < 3; _ind++) { // Create array for 'Cloudy_selector_cases_uses' Backwards messages. Cloudy_selector_cases_uses_B[_ind] = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_uses_B[_ind][_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } } // Message to 'Cloudy_selector_cases_uses' from Copy factor Cloudy_selector_cases_uses_B[0][0] = Factor.Copy <Bernoulli>(Cloudy_selector_cases_0_B); DistributionStructArray <Bernoulli, bool> Rain_cond_Cloudy_F = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Rain_cond_Cloudy' Forwards messages. Rain_cond_Cloudy_F = new DistributionStructArray <Bernoulli, bool>(2); for (int _gateind = 0; _gateind < 2; _gateind++) { Rain_cond_Cloudy_F[_gateind] = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); } // Message to 'Rain_cond_Cloudy' from Copy factor Rain_cond_Cloudy_F[0] = Factor.Copy <Bernoulli>(vBernoulli3); // The constant 'vBernoulli4' Bernoulli vBernoulli4 = Bernoulli.FromLogOdds(-1.3862943611198906); // Message to 'Rain_cond_Cloudy' from Copy factor Rain_cond_Cloudy_F[1] = Factor.Copy <Bernoulli>(vBernoulli4); if (this.sprinkler) { this.Rain_cond_Sprinkler_0_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_0_selector_cases_0' from Random factor this.Rain_cond_Sprinkler_0_selector_cases_0_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli5)); // Create array for 'Rain_cond_Sprinkler_0_selector_cases' Backwards messages. this.Rain_cond_Sprinkler_0_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _ind0 = 0; _ind0 < 2; _ind0++) { this.Rain_cond_Sprinkler_0_selector_cases_B[_ind0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Rain_cond_Sprinkler_0_selector_cases' from Copy factor this.Rain_cond_Sprinkler_0_selector_cases_B[0] = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_0_selector_cases_0_B); } // The constant 'vBernoulli6' Bernoulli vBernoulli6 = Bernoulli.FromLogOdds(2.1972245773362196); if (this.sprinkler) { this.Rain_cond_Sprinkler_0_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_0_selector_cases_1' from Random factor this.Rain_cond_Sprinkler_0_selector_cases_1_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli6)); // Message to 'Rain_cond_Sprinkler_0_selector_cases' from Copy factor this.Rain_cond_Sprinkler_0_selector_cases_B[1] = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_0_selector_cases_1_B); this.Rain_cond_Sprinkler_0_selector_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); // Message to 'Rain_cond_Sprinkler_0_selector' from Cases factor this.Rain_cond_Sprinkler_0_selector_B = CasesOp.BAverageConditional(this.Rain_cond_Sprinkler_0_selector_cases_B); } // Message from use of 'Rain' Bernoulli Rain_use_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); if (this.sprinkler) { // Message to 'Rain_use' from Copy factor Rain_use_B = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_0_selector_B); } if (!this.sprinkler) { this.Rain_cond_Sprinkler_1_selector_cases_0_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_1_selector_cases_0' from Random factor this.Rain_cond_Sprinkler_1_selector_cases_0_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli6)); // Create array for 'Rain_cond_Sprinkler_1_selector_cases' Backwards messages. this.Rain_cond_Sprinkler_1_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _ind0 = 0; _ind0 < 2; _ind0++) { this.Rain_cond_Sprinkler_1_selector_cases_B[_ind0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Rain_cond_Sprinkler_1_selector_cases' from Copy factor this.Rain_cond_Sprinkler_1_selector_cases_B[0] = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_1_selector_cases_0_B); } // The constant 'vBernoulli8' Bernoulli vBernoulli8 = Bernoulli.FromLogOdds(Double.NegativeInfinity); if (!this.sprinkler) { this.Rain_cond_Sprinkler_1_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Rain_cond_Sprinkler_1_selector_cases_1' from Random factor this.Rain_cond_Sprinkler_1_selector_cases_1_B = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.wetGrass, vBernoulli8)); // Message to 'Rain_cond_Sprinkler_1_selector_cases' from Copy factor this.Rain_cond_Sprinkler_1_selector_cases_B[1] = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_1_selector_cases_1_B); this.Rain_cond_Sprinkler_1_selector_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); // Message to 'Rain_cond_Sprinkler_1_selector' from Cases factor this.Rain_cond_Sprinkler_1_selector_B = CasesOp.BAverageConditional(this.Rain_cond_Sprinkler_1_selector_cases_B); // Message to 'Rain_use' from Copy factor Rain_use_B = Factor.Copy <Bernoulli>(this.Rain_cond_Sprinkler_1_selector_B); } // Rain_use_B is now updated in all contexts // Message to 'Cloudy_selector_cases_uses' from Exit factor Cloudy_selector_cases_uses_B[1] = GateExitOp <bool> .CasesAverageConditional <Bernoulli, DistributionStructArray <Bernoulli, bool> >(Rain_use_B, Rain_cond_Cloudy_F, Cloudy_selector_cases_uses_B[1]); Bernoulli[] Cloudy_selector_cases_1_uses_B = default(Bernoulli[]); // Create array for 'Cloudy_selector_cases_1_uses' Backwards messages. Cloudy_selector_cases_1_uses_B = new Bernoulli[7]; for (int _ind = 0; _ind < 7; _ind++) { Cloudy_selector_cases_1_uses_B[_ind] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Cloudy_selector_cases_1_uses' from Random factor Cloudy_selector_cases_1_uses_B[6] = Bernoulli.FromLogOdds(UnaryOp <bool> .LogEvidenceRatio <Bernoulli>(this.sprinkler, vBernoulli0)); Bernoulli Cloudy_selector_cases_1_B = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); // Message to 'Cloudy_selector_cases_1' from Replicate factor Cloudy_selector_cases_1_B = ReplicateOp.DefAverageConditional <Bernoulli>(Cloudy_selector_cases_1_uses_B, Cloudy_selector_cases_1_B); // Message to 'Cloudy_selector_cases_uses' from Copy factor Cloudy_selector_cases_uses_B[2][1] = Factor.Copy <Bernoulli>(Cloudy_selector_cases_1_B); DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_B = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Cloudy_selector_cases' Backwards messages. Cloudy_selector_cases_B = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_B[_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } // Message to 'Cloudy_selector_cases' from Replicate factor Cloudy_selector_cases_B = ReplicateOp.DefAverageConditional <DistributionStructArray <Bernoulli, bool> >(Cloudy_selector_cases_uses_B, Cloudy_selector_cases_B); Bernoulli Cloudy_selector_B = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli0); // Message to 'Cloudy_selector' from Cases factor Cloudy_selector_B = CasesOp.BAverageConditional(Cloudy_selector_cases_B); // Message to 'Cloudy_marginal' from Variable factor this.Cloudy_marginal_F = VariableOp.MarginalAverageConditional <Bernoulli>(Cloudy_selector_B, vBernoulli0, this.Cloudy_marginal_F); DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_F = default(DistributionStructArray <Bernoulli, bool>); // Create array for 'Cloudy_selector_cases' Forwards messages. Cloudy_selector_cases_F = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_F[_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } DistributionStructArray <Bernoulli, bool>[] Cloudy_selector_cases_uses_F = default(DistributionStructArray <Bernoulli, bool>[]); // Create array for 'Cloudy_selector_cases_uses' Forwards messages. Cloudy_selector_cases_uses_F = new DistributionStructArray <Bernoulli, bool> [3]; for (int _ind = 0; _ind < 3; _ind++) { // Create array for 'Cloudy_selector_cases_uses' Forwards messages. Cloudy_selector_cases_uses_F[_ind] = new DistributionStructArray <Bernoulli, bool>(2); for (int _iv0 = 0; _iv0 < 2; _iv0++) { Cloudy_selector_cases_uses_F[_ind][_iv0] = ArrayHelper.MakeUniform <Bernoulli>(new Bernoulli()); } } // Message to 'Cloudy_selector_cases' from Cases factor Cloudy_selector_cases_F = CasesOp.CasesAverageConditional <DistributionStructArray <Bernoulli, bool> >(vBernoulli0, Cloudy_selector_cases_F); // Buffer for Replicate2BufferOp.UsesAverageConditional<DistributionStructArray<Bernoulli,bool>> DistributionStructArray <Bernoulli, bool> Cloudy_selector_cases_uses_B_marginal = default(DistributionStructArray <Bernoulli, bool>); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_B_marginal = Replicate2BufferOp.MarginalInit <DistributionStructArray <Bernoulli, bool> >(Cloudy_selector_cases_F); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_B_marginal = Replicate2BufferOp.Marginal <DistributionStructArray <Bernoulli, bool> >(Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal); // Message to 'Cloudy_selector_cases_uses' from Replicate factor Cloudy_selector_cases_uses_F[1] = Replicate2BufferOp.UsesAverageConditional <DistributionStructArray <Bernoulli, bool> >(Cloudy_selector_cases_uses_B, Cloudy_selector_cases_F, Cloudy_selector_cases_uses_B_marginal, 1, Cloudy_selector_cases_uses_F[1]); this.Rain_marginal_F = ArrayHelper.MakeUniform <Bernoulli>(vBernoulli3); // Message to 'Rain' from Exit factor Rain_F = GateExitOp <bool> .ExitAverageConditional <Bernoulli>(Rain_use_B, Cloudy_selector_cases_uses_F[1], Rain_cond_Cloudy_F, Rain_F); // Message to 'Rain_marginal' from DerivedVariable factor this.Rain_marginal_F = DerivedVariableOp.MarginalAverageConditional <Bernoulli>(Rain_use_B, Rain_F, this.Rain_marginal_F); this.Changed_Sprinkler_WetGrass_iterationsDone = 1; }