예제 #1
0
        public async Task <GamestreamSession> StartGamestreamAsync()
        {
            var startMessage = new GamestreamStartMessage()
            {
                Configuration        = GamestreamConfiguration.GetStandardConfig(),
                ReQueryPreviewStatus = false
            };

            var startedMessageTask = MessageExtensions.WaitForMessageAsync <GamestreamStateStartedMessage, BroadcastErrorMessage, BroadcastBaseMessage>(
                _transport,
                TimeSpan.FromSeconds(2),
                () => _transport.SendAsync(startMessage));

            var initializingMessageTask = MessageExtensions.WaitForMessageAsync
                                          <GamestreamStateInitializingMessage, BroadcastErrorMessage, BroadcastBaseMessage>(_transport, TimeSpan.FromSeconds(10));

            await Task.WhenAll(initializingMessageTask, startedMessageTask);

            var initializingMessage = initializingMessageTask.Result;
            var startedMessage      = startedMessageTask.Result;

            if (initializingMessage.SessionId != startedMessage.SessionId)
            {
                throw new GamestreamException("Invalid session received.", GamestreamError.General);
            }

            return(new GamestreamSession(initializingMessage.TcpPort, initializingMessage.UdpPort));
        }
예제 #2
0
        public void TestGamestreamStart()
        {
            string json    = ResourcesProvider.GetString("gamestream_start_stream.json", ResourceType.Json);
            var    origMsg = DeserializeJson <GamestreamStartMessage>(json);

            var msg = new GamestreamStartMessage()
            {
                ReQueryPreviewStatus = false,
                Configuration        = GamestreamConfiguration.GetStandardConfig()
            };

            // TODO: check why this isn't working like expected
            Assert.Equal(JsonConvert.SerializeObject(origMsg), JsonConvert.SerializeObject(msg));
        }