public void GamestatePacketSerializeTestB() { GamestatePacket gamestatePacket = new GamestatePacket(); gamestatePacket.revisionNumber = 5899; gamestatePacket.revisionActor = 0xF7; gamestatePacket.id = 12; gamestatePacket.hasName = false; gamestatePacket.name = "AAAAABBB"; gamestatePacket.hasShortValues[0] = false; gamestatePacket.hasShortValues[1] = true; gamestatePacket.shortValues.Add(6); gamestatePacket.hasShortValues[2] = true; gamestatePacket.shortValues.Add(1359); gamestatePacket.hasShortValues[3] = true; gamestatePacket.shortValues.Add(13590); gamestatePacket.hasShortValues[4] = false; gamestatePacket.hasShortValues[5] = true; gamestatePacket.shortValues.Add(-13590); gamestatePacket.hasShortValues[6] = false; gamestatePacket.hasShortValues[7] = true; gamestatePacket.shortValues.Add(67); gamestatePacket.hasShortValues[8] = false; gamestatePacket.hasShortValues[9] = false; gamestatePacket.hasShortValues[10] = false; gamestatePacket.hasShortValues[11] = false; gamestatePacket.hasShortValues[12] = false; gamestatePacket.hasShortValues[13] = false; gamestatePacket.hasShortValues[14] = true; gamestatePacket.shortValues.Add(0); gamestatePacket.hasShortValues[15] = false; gamestatePacket.boolValues[0] = false; gamestatePacket.boolValues[1] = true; gamestatePacket.boolValues[2] = true; gamestatePacket.boolValues[3] = true; gamestatePacket.boolValues[4] = false; gamestatePacket.boolValues[5] = true; gamestatePacket.boolValues[6] = false; gamestatePacket.boolValues[7] = true; gamestatePacket.boolValues[8] = false; gamestatePacket.boolValues[9] = false; gamestatePacket.boolValues[10] = true; gamestatePacket.boolValues[11] = true; gamestatePacket.boolValues[12] = false; gamestatePacket.boolValues[13] = false; gamestatePacket.boolValues[14] = true; byte[] serializedPacket = GamestatePacket.Serialize(gamestatePacket); Assert.That(serializedPacket, Is.Not.Null); Assert.That(serializedPacket, Is.Not.Empty); GamestatePacket newPacket = GamestatePacket.Deserialize(serializedPacket) as GamestatePacket; Assert.That(newPacket, Is.Not.Null); GamestateAssertionUnit.AssertPacketEquality(gamestatePacket, newPacket); }
public void GamestateApplyMultiplePlayerPacketsTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(8); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); packet = testHelper.commitedPackets[1]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyTeamPacketErrorCallbackTest() { short actorNumber = 1; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(777); for (short i = 0; i < 100; i++) { TeamEntry teamEntry = teams.Create(i); generator.RandomiseTeamEntry(teamEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool errorCallbackCalled = false; teamEntry.Commit((TeamEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(true)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackCalled = true; }); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(errorCallbackCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyPlayerPacketListenerTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(12); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool listenerACalled = false; bool listenerBCalled = false; bool listenerCCalled = false; playerEntry.AddListener((PlayerEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerACalled = true; }); playerEntry.AddListener((PlayerEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerBCalled = true; }); playerEntry.AddListener((PlayerEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerCCalled = true; }); playerEntry.Commit(); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(listenerACalled, Is.EqualTo(true)); Assert.That(listenerBCalled, Is.EqualTo(true)); Assert.That(listenerCCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyPlayerPacketMultipleErrorCallbacksTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(23); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool errorCallbackACalled = false; bool errorCallbackBCalled = false; playerEntry.Commit((PlayerEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(true)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackACalled = true; }); playerEntry = players.Get(i); playerEntry.Commit((PlayerEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(false)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackBCalled = true; }); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(errorCallbackACalled, Is.EqualTo(true)); Assert.That(errorCallbackBCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestatePacketSerializeTestC() { GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(5); for (int i = 0; i < 100; i++) { GamestatePacket gamestatePacket = generator.GetRandomPacket(); byte[] serializedPacket = GamestatePacket.Serialize(gamestatePacket); Assert.That(serializedPacket, Is.Not.Null); Assert.That(serializedPacket, Is.Not.Empty); GamestatePacket newPacket = GamestatePacket.Deserialize(serializedPacket) as GamestatePacket; Assert.That(newPacket, Is.Not.Null); GamestateAssertionUnit.AssertPacketEquality(gamestatePacket, newPacket); } }
public void GamestateAttemptApplyPlayerPacketTest() { byte actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(902); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packetA = testHelper.commitedPackets[0]; bool attemptA = testHelper.AttemptApply(packetA); GamestatePacket packetB = generator.GetRandomPacket(); packetB.id = i; packetB.packetType = GamestatePacket.PacketType.Update; packetB.revisionNumber = packetA.revisionNumber; bool attemptB = testHelper.AttemptApply(packetB); GamestatePacket packetC = generator.GetRandomPacket(); packetC.id = i; packetC.packetType = GamestatePacket.PacketType.Update; packetC.revisionNumber = packetA.revisionNumber; bool attemptC = testHelper.AttemptApply(packetC); Assert.That(attemptA, Is.EqualTo(true)); Assert.That(attemptB, Is.EqualTo(false)); Assert.That(attemptC, Is.EqualTo(false)); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packetA); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyTeamPacketTest() { short actorNumber = 17; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(82); for (short i = 0; i < 100; i++) { TeamEntry teamEntry = teams.Create(i); generator.RandomiseTeamEntry(teamEntry); teamEntry.Commit(); GamestatePacket packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); teamEntry = teams.Get(i); GamestateAssertionUnit.AssertPacketApplied(teamEntry, packet); teamEntry.Release(); testHelper.commitedPackets.Clear(); } }