/// <summary> /// Update the metadata of the leaderboard configuration with the given ID. /// Documentation https://developers.google.com/gamesconfiguration/v1configuration/reference/leaderboardConfigurations/update /// Generation Note: This does not always build corectly. Google needs to standardise things I need to figuer out which ones are wrong. /// </summary> /// <param name="service">Authenticated Gamesconfiguration service.</param> /// <param name="leaderboardId">The ID of the leaderboard.</param> /// <param name="body">A valid Gamesconfiguration v1configuration body.</param> /// <returns>LeaderboardConfigurationResponse</returns> public static LeaderboardConfiguration Update(GamesconfigurationService service, string leaderboardId, LeaderboardConfiguration body) { try { // Initial validation. if (service == null) { throw new ArgumentNullException("service"); } if (body == null) { throw new ArgumentNullException("body"); } if (leaderboardId == null) { throw new ArgumentNullException(leaderboardId); } // Make the request. return(service.LeaderboardConfigurations.Update(body, leaderboardId).Execute()); } catch (Exception ex) { throw new Exception("Request LeaderboardConfigurations.Update failed.", ex); } }
/// <summary> /// Update the metadata of the achievement configuration with the given ID. /// Documentation https://developers.google.com/gamesconfiguration/v1configuration/reference/achievementConfigurations/update /// Generation Note: This does not always build corectly. Google needs to standardise things I need to figuer out which ones are wrong. /// </summary> /// <param name="service">Authenticated Gamesconfiguration service.</param> /// <param name="achievementId">The ID of the achievement used by this method.</param> /// <param name="body">A valid Gamesconfiguration v1configuration body.</param> /// <returns>AchievementConfigurationResponse</returns> public static AchievementConfiguration Update(GamesconfigurationService service, string achievementId, AchievementConfiguration body) { try { // Initial validation. if (service == null) { throw new ArgumentNullException("service"); } if (body == null) { throw new ArgumentNullException("body"); } if (achievementId == null) { throw new ArgumentNullException(achievementId); } // Make the request. return(service.AchievementConfigurations.Update(body, achievementId).Execute()); } catch (Exception ex) { throw new Exception("Request AchievementConfigurations.Update failed.", ex); } }
/// <summary> /// Returns a list of the leaderboard configurations in this application. /// Documentation https://developers.google.com/gamesconfiguration/v1configuration/reference/leaderboardConfigurations/list /// Generation Note: This does not always build corectly. Google needs to standardise things I need to figuer out which ones are wrong. /// </summary> /// <param name="service">Authenticated Gamesconfiguration service.</param> /// <param name="applicationId">The application ID from the Google Play developer console.</param> /// <param name="optional">Optional paramaters.</param> /// <returns>LeaderboardConfigurationListResponseResponse</returns> public static LeaderboardConfigurationListResponse List(GamesconfigurationService service, string applicationId, LeaderboardConfigurationsListOptionalParms optional = null) { try { // Initial validation. if (service == null) { throw new ArgumentNullException("service"); } if (applicationId == null) { throw new ArgumentNullException(applicationId); } // Building the initial request. var request = service.LeaderboardConfigurations.List(applicationId); // Applying optional parameters to the request. request = (LeaderboardConfigurationsResource.ListRequest)SampleHelpers.ApplyOptionalParms(request, optional); // Requesting data. return(request.Execute()); } catch (Exception ex) { throw new Exception("Request LeaderboardConfigurations.List failed.", ex); } }
/// <summary> /// Uploads an image for a resource with the given ID and image type. /// Documentation https://developers.google.com/gamesconfiguration/v1configuration/reference/imageConfigurations/upload /// Generation Note: This does not always build corectly. Google needs to standardise things I need to figuer out which ones are wrong. /// </summary> /// <param name="service">Authenticated Gamesconfiguration service.</param> /// <param name="resourceId">The ID of the resource used by this method.</param> /// <param name="imageType">Selects which image in a resource for this method.</param> /// <returns>ImageConfigurationResponse</returns> public static ImageConfiguration Upload(GamesconfigurationService service, string resourceId, string imageType) { try { // Initial validation. if (service == null) { throw new ArgumentNullException("service"); } if (resourceId == null) { throw new ArgumentNullException(resourceId); } if (imageType == null) { throw new ArgumentNullException(imageType); } // Make the request. return(service.ImageConfigurations.Upload(resourceId, imageType).Execute()); } catch (Exception ex) { throw new Exception("Request ImageConfigurations.Upload failed.", ex); } }
/// <summary> /// Delete the leaderboard configuration with the given ID. /// Documentation https://developers.google.com/gamesconfiguration/v1configuration/reference/leaderboardConfigurations/delete /// Generation Note: This does not always build corectly. Google needs to standardise things I need to figuer out which ones are wrong. /// </summary> /// <param name="service">Authenticated Gamesconfiguration service.</param> /// <param name="leaderboardId">The ID of the leaderboard.</param> public static void Delete(GamesconfigurationService service, string leaderboardId) { try { // Initial validation. if (service == null) { throw new ArgumentNullException("service"); } if (leaderboardId == null) { throw new ArgumentNullException(leaderboardId); } // Make the request. service.LeaderboardConfigurations.Delete(leaderboardId).Execute(); } catch (Exception ex) { throw new Exception("Request LeaderboardConfigurations.Delete failed.", ex); } }