public void TestXboxGamepadIdSetToInvalidOnConstruction() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); Assert.IsNotNull(gamepad, "Failed to create gamepad"); Assert.IsNull(gamepad.Id, "id of gamepad should be null when not connected."); }
public void TestXboxGamepadDisconnectThrowsWhenNotConnected() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); this.VerifyGamepadThrowsFunc <XboxInputException>( () => gamepad.Disconnect(), "Disconnect did not throw an exception when not connected."); }
public void TestXboxGamepadIdSetToValidAfterConnect() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); Assert.IsNotNull(gamepad, "Failed to create gamepad."); gamepad.Connect(); Assert.IsTrue(gamepad.Id >= 0, "Received a bad id, or failed to connect gamepad"); }
public void TestXboxGamepadSetXboxGamepadStateThrowsWhenNotConnected() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); XboxGamepadState state = new XboxGamepadState(); this.VerifyGamepadThrowsFunc <XboxInputException>( () => gamepad.SetXboxGamepadState(state), "SetGamepadState did not throw an exception when not connected."); }
public void TestXboxGamepadConnectThrowsWhenAlreadyConnected() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); gamepad.Connect(); this.VerifyGamepadThrowsFunc <XboxInputException>( () => gamepad.Connect(), "Connect did not throw an exception when already connected."); }
public void TestXboxGamepadIdSetToInvalidAfterDisconnect() { this.shimAdapter = new ShimXboxConsoleAdapterBase(new StubXboxConsoleAdapterBase(null)) { DisconnectXboxGamepadStringUInt64 = (systemIpAddress, gamepadId) => { } }; var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); Assert.IsNotNull(gamepad, "Failed to create gamepad."); gamepad.Connect(); Assert.IsTrue(gamepad.Id >= 0, "Received a bad id, or failed to connect gamepad"); gamepad.Disconnect(); Assert.IsNull(gamepad.Id, "Id not set to null after disconnecting"); }
public void TestXboxGamepadSendGamepadStateCallsAdapterSendGamepadReportCorrectly() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); var gamepadState = new XboxGamepadState(); bool adapterCalled = false; this.shimAdapter = new ShimXboxConsoleAdapterBase(new StubXboxConsoleAdapterBase(null)) { SendGamepadReportStringUInt64XboxGamepadState = (systemIpAddress, gamepadId, adapterGamepadState) => { adapterCalled = true; Assert.AreEqual(this.XboxConsole.SystemIpAddressString, systemIpAddress, "SystemIpAddress did not match the one from the XboxConsole"); Assert.AreEqual(gamepad.Id, gamepadId, "Gamepad Id is not equal to one being set"); Assert.AreEqual(gamepadState, adapterGamepadState, "GamepadState not equal to one being set"); } }; gamepad.Connect(); gamepad.SetXboxGamepadState(gamepadState); Assert.IsTrue(adapterCalled, "Adapter SetGamepadState never called"); }
public void TestXboxGamepadSetGamepadStateWithNullState() { var gamepad = new GamesTest.Xbox.Input.XboxGamepad(this.XboxConsole); gamepad.SetXboxGamepadState(null); }