예제 #1
0
 void start()
 {
     GetComponent <Interpolate>().Enable();
     prev.transform.gameObject.SetActive(false);
     materis        = GamesMateri.load(materiPath);
     current        = 0;
     lastSaw        = -1;
     last           = materis.materis.Count;
     time           = Time.time;
     next_text.text = "Lanjut";
     next.transform.gameObject.SetActive(false);
     showmateri(current);
 }
예제 #2
0
 void start()
 {
     parent.SetActive(true);
     prev.transform.gameObject.SetActive(false);
     materis        = GamesMateri.load(materiPath);
     current        = 0;
     lastSaw        = -1;
     last           = materis.materis.Count;
     time           = Time.time;
     next_text.text = "Lanjut";
     next.transform.gameObject.SetActive(false);
     showmateri(current);
 }
예제 #3
0
 public static GamesMateri load(string path)
 {
     try
     {
         TextAsset     xmlLoad    = Resources.Load("Materi/Data/" + path) as TextAsset;
         XmlSerializer serializer = new XmlSerializer(typeof(GamesMateri));
         StringReader  reader     = new StringReader(xmlLoad.text);
         Debug.Log("Load " + path + "success");
         return(serializer.Deserialize(reader) as GamesMateri);
     }
     catch (Exception e) {
         Debug.Log("File Materi/Data/" + path + " couldnt be found");
         GamesMateri m = new GamesMateri();
         return(m);
     }
 }