public override Task OnConnected() { var userId = Context.User.Identity.GetUserId(); var connectionId = Context.ConnectionId; _gamesManager.AddPlayerToWaitingQueue(userId, connectionId, this); return(base.OnConnected()); }
public override Task OnConnected() { var userId = Context.User.Identity.GetUserId(); var connectionId = Context.ConnectionId; _gamesManager.AddPlayerToWaitingQueue(userId, connectionId, this); return(base.OnConnected()); }