public async Task SearchGames(bool replace) { Messenger.Publish(new ProgressBarActivator(this, true)); if (replace) { FetchedPages = 0; GamesList = new MvxObservableCollection <GameWithImageRowModel>(); } var listRowModels = await _gameService.GetGamesByCategory(new GameCategoryRequest { Skip = FetchedPages *StaticAppSettings.PullDataPageSize, Take = StaticAppSettings.PullDataPageSize, GameCategory = GameCategoryModel.GameCategory }); if (listRowModels != null) { foreach (var rowModel in listRowModels) { GamesList.Add(new GameWithImageRowModel(rowModel)); } FetchedPages++; } Messenger.Publish(new ProgressBarActivator(this, false)); }
private static string GetGameInfo(GamesList games, int gameId) { // Check game start time var game = games.Games.FirstOrDefault(x => x.Number == gameId); if (game == null) { return($"Game with number {gameId} not found!"); } if (game.IsPlayed) { return($"Game #{game.Number} \"{game.WhiteName}\" vs \"{game.BlackName}\" finished with result \"{game.Result}\" for {game.Duration:hh\\:mm\\:ss} on {game.Started + game.Duration:R}"); } if (game.Started.HasValue) { return($"Game #{game.Number} \"{game.WhiteName}\" vs \"{game.BlackName}\" started at {game.Started:R}"); } var remainingTime = (gameId - games.CountPlayed - 1) * (games.AverageGameTime + new TimeSpan(0, 0, 1, 0)); // +1 minute between games var estimatedStartTime = games.LastStarted + remainingTime; var timeRemaining = estimatedStartTime - DateTime.UtcNow; return($"Game #{game.Number} \"{game.WhiteName}\" vs \"{game.BlackName}\" is estimated to start on {estimatedStartTime:R} (After {(int)timeRemaining.TotalHours}h {timeRemaining.Minutes}')"); }
public IEnumerator GetLastGames() { UnityWebRequest httpClient = new UnityWebRequest(player.HttpServerAddress + "/api/Game/GameInfo", "GET"); httpClient.SetRequestHeader("Authorization", "bearer " + player.Token); httpClient.SetRequestHeader("Accept", "application/json"); httpClient.downloadHandler = new DownloadHandlerBuffer(); httpClient.certificateHandler = new ByPassCertificate(); yield return(httpClient.SendWebRequest()); if (httpClient.isNetworkError || httpClient.isHttpError) { throw new Exception("GetLastGames: " + httpClient.error); } else { string stringToRecieve = httpClient.downloadHandler.text; string jsonList = "{\"games\":" + stringToRecieve + "}"; GamesList gameJ = JsonUtility.FromJson <GamesList>(jsonList); foreach (GameSerializable i in gameJ.games) { infoGames.text += "(" + i.Id.Substring(0, 5) + ") " + i.Nickname + ": " + i.Score + " points." + "\n" + "Date Started:(" + DateTime.Parse(i.DateStarted) + ")" + "\n" + "Date Finished:(" + DateTime.Parse(i.DateFinished) + ")" + "\n"; } } httpClient.Dispose(); }
private static string GetReverseGameInfo(GamesList games) { var currentGame = games.Games.OrderBy(x => x.Number).FirstOrDefault(x => !x.IsPlayed); if (currentGame == null) { return("No active game?"); } var sameGamesCount = games.Games.Count( x => ((x.WhiteName == currentGame.WhiteName && x.BlackName == currentGame.BlackName) || (x.WhiteName == currentGame.BlackName && x.BlackName == currentGame.WhiteName)) && x.IsPlayed); if (sameGamesCount % 2 == 0) { var nextGame = games.Games.OrderBy(x => x.Number).Where( x => (x.WhiteName == currentGame.WhiteName && x.BlackName == currentGame.BlackName) || (x.WhiteName == currentGame.BlackName && x.BlackName == currentGame.WhiteName)) .FirstOrDefault(x => !x.Started.HasValue); return(nextGame == null ? "Next reverse game not found." : GetGameInfo(games, nextGame.Number)); } else { var previousGame = games.Games.OrderBy(x => x.Number).Where( x => (x.WhiteName == currentGame.WhiteName && x.BlackName == currentGame.BlackName) || (x.WhiteName == currentGame.BlackName && x.BlackName == currentGame.WhiteName)) .LastOrDefault(x => x.IsPlayed); return(previousGame == null ? "Previous reverse game not found." : GetGameInfo(games, previousGame.Number)); } }
public async Task GetGames() { try { if (IsBusy) { return; } IsBusy = true; var gamesService = new GamesService(); var games = await gamesService.GetGamesAsync(Constants.GetGamesUri(_selectedDay)); GamesList.Clear(); foreach (var game in games) { GamesList.Add(new GameViewModel() { GameModel = game }); } int sI = GamesList.Count / 2; SelectedGame = GamesList[sI]; } catch (Exception ex) { Debug.WriteLine("Error : " + ex.Message); } finally { IsBusy = false; } }
private void DataGridView2(GamesList games) { DataTable t = new DataTable(); t.Columns.Add(new DataColumn("Logo", typeof(Bitmap))); t.Columns.Add("Название"); t.Columns.Add("За неделю"); t.Columns.Add("Всего"); dataGridView1.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.AllCells; dataGridView1.AutoResizeColumns(); dataGridView1.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dataGridView1.AutoResizeRows(DataGridViewAutoSizeRowsMode.AllCellsExceptHeaders); try { for (int i = 0; games.Games.Count > i; i++) { string Url = "http://media.steampowered.com/steamcommunity/public/images/apps/" + games.Games[i].Appid + "/" + games.Games[i].Img_logo_url + ".jpg".ToString(); Bitmap bmp = RequestJsonImage(Url); int Playtime_2weeks = Convert.ToInt16(Math.Ceiling(TimeSpan.FromSeconds(games.Games[i].Playtime_2weeks).TotalMinutes)); int Playtime_forever = Convert.ToInt16(Math.Ceiling(TimeSpan.FromSeconds(games.Games[i].Playtime_forever).TotalMinutes)); t.Rows.Add(new object[] { bmp, games.Games[i].Name, Playtime_2weeks, Playtime_forever }); dataGridView1.DataSource = t; } } catch (Exception) { MessageBox.Show("Список игр пуст"); dataGridView1.DataSource = null; dataGridView1.Rows.Clear(); } }
protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { GamesList.DataSource = DataAccessProvider.Current.GetActiveGames(); GamesList.DataBind(); } }
public static async Task <GamesList> Create(string databaseName) { GamesList instance = new GamesList(databaseName); instance.Games = await DataService.GetGames(); return instance }
static void Main(string[] args) { TablesDataCreatorAndFiller.CreateDataAndFillTables(); GamesList.ShowAllGames(); Console.WriteLine("Done"); Console.ReadKey(); }
public MenuWindow() { InitializeComponent(); GamesList.SelectedItem = GamesList.Items[0]; GamesList.Focus(); // new testwindow().Show(); }
public void ResponseJson(string json) { var obj = JObject.Parse(json); var IdSteam = Convert.ToString(obj["steamid"]); var Avatar = Convert.ToString(obj["avatarfull"]); var Communityvisibilitystate = Convert.ToString(obj["communityvisibilitystate"]); var Personaname = Convert.ToString(obj["personaname"]); var Personastate = Convert.ToString(obj["ersonastate"]); var Realname = Convert.ToString(obj["realname"]); var Primaryclanid = Convert.ToString(obj["primaryclanid"]); var Timecreated = Convert.ToString(obj["timecreated"]); var Personastateflags = Convert.ToString(obj["personastateflags"]); var Gameextrainfo = Convert.ToString(obj["gameextrainfo"]); var Lastlogoff = Convert.ToString(obj["lastlogoff"]); var CommunityBanned = Convert.ToString(obj["CommunityBanned"]); var VACBanned = Convert.ToString(obj["VACBanned"]); var NumberOfVACBans = Convert.ToString(obj["NumberOfVACBans"]); var DaysSinceLastBan = Convert.ToString(obj["DaysSinceLastBan"]); var NumberOfGameBans = Convert.ToString(obj["NumberOfGameBans"]); var EconomyBan = Convert.ToString(obj["EconomyBan"]); var Id = Convert.ToString(obj["id"]); var Total_count = Convert.ToInt32(obj["total_count"]); var friendslist = Convert.ToInt32(obj["friendslist"]); DateTime last_log_off = (new DateTime(1970, 1, 1)).AddSeconds(Convert.ToDouble(Lastlogoff)); if (Timecreated != "") { DateTime time_created = (new DateTime(1970, 1, 1)).AddSeconds(Convert.ToDouble(Timecreated)); label14.Text = Convert.ToString(time_created); } label1.Text = Convert.ToString(IdSteam); label6.Text = Convert.ToString(Communityvisibilitystate); label7.Text = Convert.ToString(Personaname); label13.Text = Convert.ToString(Realname); label9.Text = Convert.ToString(Personastate); label18.Text = Convert.ToString(Gameextrainfo); label8.Text = Convert.ToString(last_log_off); label27.Text = Convert.ToString(CommunityBanned); label22.Text = Convert.ToString(VACBanned); label26.Text = Convert.ToString(NumberOfVACBans); label20.Text = Convert.ToString(DaysSinceLastBan); label21.Text = Convert.ToString(NumberOfGameBans); label16.Text = Convert.ToString(EconomyBan); pictureBox1.ImageLocation = Convert.ToString(Avatar); pictureBox1.SizeMode = PictureBoxSizeMode.StretchImage; GamesList game = JsonConvert.DeserializeObject <GamesList>(json); DataGridView2(game); FriendsList friends = JsonConvert.DeserializeObject <FriendsList>(json); DataGridView(friends); }
public override async Task Initialize() { Messenger.Publish(new ProgressBarActivator(this, true)); var gamesForUser = await _gameService.GetGamesForUser(); foreach (var game in gamesForUser) { GamesList.Add(new GameWithImageRowModel(game)); } Messenger.Publish(new ProgressBarActivator(this, false)); }
private static string GetRemainingDivisionTime(GamesList games) { var gamesCount = games.Count; var remainingTime = (gamesCount - games.CountPlayed) * (games.AverageGameTime + new TimeSpan(0, 0, 1, 0)); // +1 minute between games var estimatedEndTime = games.LastStarted + remainingTime; var endingS = gamesCount - games.CountPlayed != 1 ? 's' : '\0'; var longestGame = games.Games.Where(x => x.IsPlayed).OrderByDescending(x => x.Duration).FirstOrDefault()?.Duration; var shortestGame = games.Games.Where(x => x.IsPlayed).OrderBy(x => x.Duration).FirstOrDefault()?.Duration; return($"{gamesCount - games.CountPlayed}/{gamesCount} game{endingS} left • Average duration: {games.AverageGameTime:hh\\:mm\\:ss} • Estimated division end: {estimatedEndTime:R} • Shortest game: {shortestGame:hh\\:mm\\:ss} • Longest game: {longestGame:hh\\:mm\\:ss}"); }
public static void Main() { // Loop until user doesn't want to play anymore while (true) { GamesList.selectGame(); if (!newGame()) { break; } } Console.WriteLine("Thanks for playing, Good bye!"); }
private void PopulateGames() { Games = new List <Game>(); flpGames.InvokeThreadSafeMethod(() => flpGames.Controls.Clear()); flpGames.SetThreadSafeProperty(() => flpGames.Enabled, false); GamesList gamesList = new GamesList(); gamesList.OnMessageUpdate += GamesList_OnMessageUpdate; gamesList.OnGameAdded += GamesList_OnGameAdded; gamesList.OnGameAddingComplete += GamesList_OnGameAddingComplete; Games = gamesList.GetGames(Settings.GameDirectories); }
private void loadAllGamesDDL() { DTO_GamePlay[] games = WebSiteManager.GetAllGames(); List <string> gameNames = new List <string>(); gameNames.Add("Select Game"); Session["AllGames"] = games; foreach (DTO_GamePlay gp in games) { gameNames.Add(gp.gameName); } GamesList.DataSource = gameNames; GamesList.DataBind(); }
private IEnumerable <DeckStatsDataRecord> GetBreakDownByOpponentClass( Func <DataModel.Game, object> groupByDeck, Func <DataModel.Game, SerializableVersion> groupByVersion, Func <DataModel.Game, string> groupByOpponnetClass) { return(GamesList .GroupBy(g => new { D = groupByDeck(g), VS = groupByVersion(g), OC = groupByOpponnetClass(g) }) .Select(d => new DeckStatsDataRecord { Deck = d.Key.D, DeckVersion = d.Key.VS, Opp = d.Key.OC, Win = Math.Round((double)d.Count() / GamesList.Count() * 100).ToString(), WinPerc = (double)d.Count() / GamesList.Count() * 100, })); }
private IEnumerable <DeckStatsDataRecord> GetFirstSecondData( Func <DataModel.Game, SerializableVersion> groupByVersion, Func <DataModel.Game, string> groupByOpponnetClass) { return(GamesList .GroupBy(g => new { D = GetPropertyValue(g, GroupBy), VS = groupByVersion(g), OC = groupByOpponnetClass(g) }) .Select(d => new DeckStatsDataRecord { Deck = d.Key.D, DeckVersion = d.Key.VS, Opp = d.Key.OC, Win = d.Where(d2 => d2.OrderOfPlay == OrderOfPlay.First).Count() + "-" + d.Where(d2 => d2.OrderOfPlay == OrderOfPlay.Second).Count(), WinPerc = (double)d.Where(g => g.OrderOfPlay == OrderOfPlay.First).Count() / d.Count() * 100 })); }
private IEnumerable <DeckStatsDataRecord> GetBreakDownByDeck( Func <DataModel.Game, object> groupByDeck, Func <DataModel.Game, SerializableVersion> groupByVersion, Func <DataModel.Game, string> groupByOpponnetClass) { return(GamesList .GroupBy(g => new { D = groupByDeck(g), VS = groupByVersion(g), OC = groupByOpponnetClass(g) }) .Select(d => new DeckStatsDataRecord { Deck = d.Key.D, DeckVersion = d.Key.VS, Opp = d.Key.OC, Win = d.Where(d2 => d2.Outcome == GameOutcome.Victory).Count() + "-" + d.Where(d2 => d2.Outcome == GameOutcome.Defeat).Count(), WinPerc = (double)d.Where(g => g.Outcome == GameOutcome.Victory).Count() / d.Count() * 100, })); }
private void PrintSearchResult() { var serachJsonResult = response; Debug.Log("Json is: " + serachJsonResult); if (serachJsonResult == null || serachJsonResult == "") { Debug.Log("Игра не найдена"); } else { gamesList = JsonUtility.FromJson <GamesList>(serachJsonResult); Debug.Log("Игр найдено: " + gamesList.Games.Count); pasteData.PasteDataOnGameBoxes(isMinData); } }
private async Task <List <Game> > GetGamesList() { try { GamesList currentResponse = await PostData <GamesList>(MyGamesCommand); if (currentResponse != null && currentResponse.Games != null && currentResponse.Games.Count > 0) { return(currentResponse.Games); } else { return(null); } } catch (System.Net.WebException) { return(null); } }
public void PasteDataOnGameBoxes(bool isCollection) { /* Переменные */ gamesList = searchController.gamesList; int length = gamesList.Games.Count; isCollectionSearch = isCollection; child = gameBoxPrefab; grid = isCollection == true ? collectionSearchGrid : mainSearchgrid; if (grid.transform.childCount > 0) { grid.transform.DestroyChildren(); } for (int i = 0; i < length; i++) { grid.transform.AddChild(child); StartCoroutine(PasteInGameBox(i)); } }
private void AddGame() { var game = new GameModel() { GameId = this.GameId }; game = _gameData.GetGame(game); if (game != null) { foreach (var item in GamesList) { if (item.GameId == game.GameId) { return; } } GamesList.Add(game); _cache.CachedUser.AvailableGames.Add(game); } }
private async void ReloadGamesList(object sender, RoutedEventArgs e) { ThcrapDll.log_print("Reloading games list from " + GamesList.BaseURL + " ...\n"); List <Game> gamesList = null; try { gamesList = await GamesList.Reload(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); throw; } if (gamesList == null) { return; } this.gamesList = gamesList; this.uiGamesList.ItemsSource = gamesList; ThcrapDll.log_print("Games list reloaded and saved to disk!\n"); }
private void TryJoinGame() { if (GamesList == null || GamesList.Count == 0) { State = AgentState.SearchingForGame; Thread.Sleep(Settings.RetryJoinGameInterval); //nie ustawiamy akcji, strategia sama dojdzie do tego co ma zrobić } else { var game = GamesList.Where(q => q.GameName == this.GameName).FirstOrDefault(); if (game == null) { game = GamesList[0]; } GamesList.Remove(game); BeginSend(new JoinGameMessage(game.GameName, PrefferedColor, PrefferedRole).Serialize()); ActionToComplete = ActionType.Joining; } }
private void Window_Loaded(object sender, RoutedEventArgs e) { // Initialize logging this.logger = new Logger(this.Dispatcher, this.uiLogWindow); gamesList = GamesList.Load(); this.uiGamesList.ItemsSource = gamesList; selectedPatchesList = new ObservableCollection <RepoPatch>(); uiSelectedPatches.ItemsSource = selectedPatchesList; Task.Run(() => { var repoList = Repo.Discovery("https://srv.thpatch.net/"); if (repoList == null) { return; } this.repoList = repoList; this.Dispatcher.Invoke(() => this.uiRepos.ItemsSource = repoList); ThcrapDll.log_print("Repo discovery finished\n"); }); }
private static string GetLastGameInfo(GamesList games) { var lastGame = games.Games.OrderBy(x => x.Number).LastOrDefault(x => x.IsPlayed); return(lastGame == null ? "The division has just started." : GetGameInfo(games, lastGame.Number)); }
public CurrentGamesViewModel() { _instance = this; crashed = false; client = new ConquerorClient.GamesList(); client.OnGetGamesComplete += GamesCompleted; client.OnAPIUnavailable += APIUnavailable; client.OnGetGamesError += GamesError; client.FindPlayersCurrentGames(CurrentPlayerViewModel.Instance.Username); }
private static string GetNextGameInfo(GamesList games) { var nextGame = games.Games.OrderBy(x => x.Number).FirstOrDefault(x => !x.Started.HasValue); return(nextGame == null ? "The next division will start soon." : GetGameInfo(games, nextGame.Number)); }
}// ReadList() private void DeleteFromList(GamesViewModel game) { GamesList.Remove(game); SelectedGame = null; }//DeleteFromList()
public void AddGame(Game game) { GamesList.Add(game); }