public string GetToken() { var gameConfigSerializer = new GamesConfigurationSerializer(); var gameConfiguration = gameConfigSerializer.GetConfiguration(_gameType, _universum); return(gameConfiguration.Token); }
public void SaveToken(string token) { var gameConfigSerializer = new GamesConfigurationSerializer(); var gameConfiguration = gameConfigSerializer.GetConfiguration(_gameType, _universum); gameConfiguration.Token = token; gameConfigSerializer.AddConfiguration(gameConfiguration); }
private void UpdateActualGameConfiguration(string configurationName) { var gameConfigSerializer = new GamesConfigurationSerializer(); ActualGameConfigurationModel = gameConfigSerializer.GetConfiguration(configurationName); }
private GameConfigurationModel GetGameConfiguration(string gameConfigurationName) { var serializer = new GamesConfigurationSerializer(); return(serializer.GetConfiguration(gameConfigurationName)); }