예제 #1
0
        public void Init()
        {
            subscriber.Subscribe(RedisChannels.NewUser, OnNewUserMessage);
            subscriber.Subscribe(RedisChannels.UserDisconnect, OnUserDisconnectMessage);

            subscriber.Publish(RedisChannels.LobbyHello, options.NodeName);

            var gameIds = database.SetMembers("games");

            foreach (var gameId in gameIds)
            {
                var gameString = database.StringGet($"game:{gameId}");
                var game       = JsonConvert.DeserializeObject <LobbyGame>(gameString);

                GamesById.Add(game.Id, game);
            }
        }
예제 #2
0
        private async Task <GameResponse> StartNewGameInternalAsync(string connectionId, StartNewGameRequest request)
        {
            if (!UsersByConnectionId.ContainsKey(connectionId))
            {
                Logger.LogError($"Got new game message for unknown connection id '{connectionId}'");
                return(GameResponse.Failure("Connection not found"));
            }

            var user = UsersByConnectionId[connectionId];

            var existingGame = FindGameForUser(user.Name);

            if (existingGame != null)
            {
                Logger.LogError($"Got new game message for user already in game '{user.Name}' '{existingGame.Name}'");
                return(GameResponse.Failure("You are already in a game so cannot start a new one"));
            }

            if (request.QuickJoin)
            {
                var pendingGame = GamesById.Values.OrderBy(g => g.Started).FirstOrDefault(game => game.CanQuickJoin(game.GameType));
                if (pendingGame != null)
                {
                }

                return(GameResponse.Succeeded(pendingGame));
            }

            var newGame = new LobbyGame(user.Name, request);

            newGame.NewGame(user);
            GamesById.Add(newGame.Id, newGame);

            await subscriber.PublishAsync(RedisChannels.NewGame, JsonConvert.SerializeObject(newGame));

            return(GameResponse.Succeeded(newGame));
        }
예제 #3
0
        private void DbClasses_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
        {
            DbHelper.Instance.IsChanged = true;

            if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add)
            {
                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Add(((Player)e.NewItems[0]).Id, (Player)e.NewItems[0]);
                    m_Logger.Debug("Added a player: " + (Player)e.NewItems[0]);
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Add(((GameFamily)e.NewItems[0]).Id, (GameFamily)e.NewItems[0]);
                    m_Logger.Debug("Added a game family: " + (GameFamily)e.NewItems[0]);
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Add(((Location)e.NewItems[0]).Id, (Location)e.NewItems[0]);
                    m_Logger.Debug("Added a Location: " + (Location)e.NewItems[0]);
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Add(((Game)e.NewItems[0]).Id, (Game)e.NewItems[0]);
                    m_Logger.Debug("Added a Game: " + (Game)e.NewItems[0]);
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    Result v_Result = (Result)e.NewItems[0];

                    // Hooking up the notifications for the new object.
                    v_Result.PropertyChanged += Result_PropertyChanged;

                    foreach (Score i_Score in v_Result.Scores)
                    {
                        i_Score.PropertyChanged += Result_PropertyChanged;
                    }

                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Adding of [{0}] is not supported.", sender.GetType()));
                }
            }
            else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Remove)
            {
                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Remove(((Player)e.OldItems[0]).Id);
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Remove(((GameFamily)e.OldItems[0]).Id);
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Remove(((Location)e.OldItems[0]).Id);
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Remove(((Game)e.OldItems[0]).Id);
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Removing of [{0}] is not supported.", sender.GetType()));
                }
            }
            else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Reset)
            {
                m_Logger.Debug("Resetting collection for [" + sender.GetType() + "].");

                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Clear();
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Clear();
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Clear();
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Clear();
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Resetting of [{0}] is not supported.", sender.GetType()));
                }
            }
            else
            {
                throw new NotImplementedException(String.Format("Action {0} not supported on collection.", e.Action));
            }
        }