public void Init() { subscriber.Subscribe(RedisChannels.NewUser, OnNewUserMessage); subscriber.Subscribe(RedisChannels.UserDisconnect, OnUserDisconnectMessage); subscriber.Publish(RedisChannels.LobbyHello, options.NodeName); var gameIds = database.SetMembers("games"); foreach (var gameId in gameIds) { var gameString = database.StringGet($"game:{gameId}"); var game = JsonConvert.DeserializeObject <LobbyGame>(gameString); GamesById.Add(game.Id, game); } }
private async Task <GameResponse> StartNewGameInternalAsync(string connectionId, StartNewGameRequest request) { if (!UsersByConnectionId.ContainsKey(connectionId)) { Logger.LogError($"Got new game message for unknown connection id '{connectionId}'"); return(GameResponse.Failure("Connection not found")); } var user = UsersByConnectionId[connectionId]; var existingGame = FindGameForUser(user.Name); if (existingGame != null) { Logger.LogError($"Got new game message for user already in game '{user.Name}' '{existingGame.Name}'"); return(GameResponse.Failure("You are already in a game so cannot start a new one")); } if (request.QuickJoin) { var pendingGame = GamesById.Values.OrderBy(g => g.Started).FirstOrDefault(game => game.CanQuickJoin(game.GameType)); if (pendingGame != null) { } return(GameResponse.Succeeded(pendingGame)); } var newGame = new LobbyGame(user.Name, request); newGame.NewGame(user); GamesById.Add(newGame.Id, newGame); await subscriber.PublishAsync(RedisChannels.NewGame, JsonConvert.SerializeObject(newGame)); return(GameResponse.Succeeded(newGame)); }
private void DbClasses_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { DbHelper.Instance.IsChanged = true; if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add) { if (sender is ObservableCollection <Player> ) { PlayersById.Add(((Player)e.NewItems[0]).Id, (Player)e.NewItems[0]); m_Logger.Debug("Added a player: " + (Player)e.NewItems[0]); NotifyPropertyChanged("PlayersSorted"); } else if (sender is ObservableCollection <GameFamily> ) { GameFamiliesById.Add(((GameFamily)e.NewItems[0]).Id, (GameFamily)e.NewItems[0]); m_Logger.Debug("Added a game family: " + (GameFamily)e.NewItems[0]); NotifyPropertyChanged("GameFamiliesFiltered"); } else if (sender is ObservableCollection <Location> ) { LocationsById.Add(((Location)e.NewItems[0]).Id, (Location)e.NewItems[0]); m_Logger.Debug("Added a Location: " + (Location)e.NewItems[0]); NotifyPropertyChanged("LocationsSorted"); } else if (sender is ObservableCollection <Game> ) { GamesById.Add(((Game)e.NewItems[0]).Id, (Game)e.NewItems[0]); m_Logger.Debug("Added a Game: " + (Game)e.NewItems[0]); NotifyPropertyChanged("GamesPointBased"); NotifyPropertyChanged("GamesSorted"); } else if (sender is ObservableCollection <Result> ) { Result v_Result = (Result)e.NewItems[0]; // Hooking up the notifications for the new object. v_Result.PropertyChanged += Result_PropertyChanged; foreach (Score i_Score in v_Result.Scores) { i_Score.PropertyChanged += Result_PropertyChanged; } NotifyPropertyChanged("ResultsOrdered"); } else { throw new NotImplementedException(String.Format("Adding of [{0}] is not supported.", sender.GetType())); } } else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Remove) { if (sender is ObservableCollection <Player> ) { PlayersById.Remove(((Player)e.OldItems[0]).Id); NotifyPropertyChanged("PlayersSorted"); } else if (sender is ObservableCollection <GameFamily> ) { GameFamiliesById.Remove(((GameFamily)e.OldItems[0]).Id); NotifyPropertyChanged("GameFamiliesFiltered"); } else if (sender is ObservableCollection <Location> ) { LocationsById.Remove(((Location)e.OldItems[0]).Id); NotifyPropertyChanged("LocationsSorted"); } else if (sender is ObservableCollection <Game> ) { GamesById.Remove(((Game)e.OldItems[0]).Id); NotifyPropertyChanged("GamesPointBased"); NotifyPropertyChanged("GamesSorted"); } else if (sender is ObservableCollection <Result> ) { NotifyPropertyChanged("ResultsOrdered"); } else { throw new NotImplementedException(String.Format("Removing of [{0}] is not supported.", sender.GetType())); } } else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Reset) { m_Logger.Debug("Resetting collection for [" + sender.GetType() + "]."); if (sender is ObservableCollection <Player> ) { PlayersById.Clear(); NotifyPropertyChanged("PlayersSorted"); } else if (sender is ObservableCollection <GameFamily> ) { GameFamiliesById.Clear(); NotifyPropertyChanged("GameFamiliesFiltered"); } else if (sender is ObservableCollection <Location> ) { LocationsById.Clear(); NotifyPropertyChanged("LocationsSorted"); } else if (sender is ObservableCollection <Game> ) { GamesById.Clear(); NotifyPropertyChanged("GamesPointBased"); NotifyPropertyChanged("GamesSorted"); } else if (sender is ObservableCollection <Result> ) { NotifyPropertyChanged("ResultsOrdered"); } else { throw new NotImplementedException(String.Format("Resetting of [{0}] is not supported.", sender.GetType())); } } else { throw new NotImplementedException(String.Format("Action {0} not supported on collection.", e.Action)); } }