public void SurnameThrowsError(string surname) { var gamer = new GamerViewModel { Surname = surname }; _gamerValidator.ShouldHaveValidationErrorFor(x => x.Surname, gamer); }
public void NamePasses(string name) { var gamer = new GamerViewModel { Name = name }; _gamerValidator.ShouldNotHaveValidationErrorFor(x => x.Name, gamer); }
public void NicknameThrowsError(string nick) { var gamer = new GamerViewModel { Nickname = nick }; _gamerValidator.ShouldHaveValidationErrorFor(x => x.Nickname, gamer); }
public void CityPasses(string city) { var gamer = new GamerViewModel { City = city }; _gamerValidator.ShouldNotHaveValidationErrorFor(x => x.City, gamer); }
public void EmailPasses(string email) { var gamer = new GamerViewModel { Email = email }; _gamerValidator.ShouldNotHaveValidationErrorFor(x => x.Email, gamer); }
public JsonResult Edit(GamerViewModel gamerViewModel) { if (!(Session["user"] is User loggedUser)) { return(Json(Errors.GamerNotLoggedIn, JsonRequestBehavior.AllowGet)); } var gamer = GetGamerObj(gamerViewModel, loggedUser); _gamerService.EditGamer(gamer); return(Json(null, JsonRequestBehavior.AllowGet)); }
public JsonResult Add(GamerViewModel gamerViewModel) { if (ModelState.IsValid) { if (!(Session["user"] is User loggedUser)) { return(Json(Errors.GamerNotLoggedIn, JsonRequestBehavior.AllowGet)); } var gamer = GetGamerObj(gamerViewModel, loggedUser); _gamerService.AddGamer(gamer); return(Json(null, JsonRequestBehavior.AllowGet)); } var errors = Helpers.GetErrorMessages(ModelState.Values); return(Json(errors, JsonRequestBehavior.AllowGet)); }