/// <summary> /// When the corresponding button is clicked, get and display the value of the given key associated to the current logged in gamer. /// </summary> public void Button_DisplayGamerKey() { // Default hardcoded values to use if no InputField elements references are assigned string key = "TestString"; // Check the key value if (displayGamerKey_Key == null) { Debug.LogWarning(string.Format(noReferenceFormat, "GamerVFS", "displayGamerKey_Key")); } else if (!string.IsNullOrEmpty(displayGamerKey_Key.text)) { key = displayGamerKey_Key.text; } // Call the template method GamerVFSFeatures.Handling_DisplayGamerKey(key); }
/// <summary> /// When the corresponding button is clicked, get and display the value of all keys associated to the current logged in gamer. /// </summary> public void Button_DisplayAllGamerKeys() { // Call the template method GamerVFSFeatures.Handling_DisplayGamerKey(null); }