public void UpgradeShield() { var canUpgradeShield = shieldDuration >= ShieldDurationCap || balance < shildDurationUpgrCost; if (canUpgradeShield) { return; } balance -= shildDurationUpgrCost; shieldDuration += 2; GamerPrefs.SetShieldDuration(shieldDuration); GamerPrefs.SetMoney(balance); HandleOkaneBalance(); HandleShield(); }
public void UpgradeShield() { if (!(shieldDuration >= Shield_Duration_Cap)) { if (balance >= shildDurationUpgrCost) { balance -= shildDurationUpgrCost; shieldDuration += 2; GamerPrefs.SetShieldDuration(shieldDuration); GamerPrefs.SetOkane(balance); HandleOkaneBalance(); HandleShield(); } } }