예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     manager     = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
     wallplayer1 = GameObject.Find("wallP1");
     wallplayer2 = GameObject.Find("wallP2");
     wallplayer1.SetActive(false);
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     done.SetActive(false);
     itsAwake       = GameObject.Find("EventSystem").GetComponent <awake>();
     manager        = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
     textTime1.text = time.ToString();
     textTime2.text = time.ToString();
 }
예제 #3
0
 void Start()
 {
     manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
     rt1     = character1.GetComponent <RectTransform>();
     rt2     = character2.GetComponent <RectTransform>();
     wall1.SetActive(false);
     wall2.SetActive(false);
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
     player1 = GameObject.Find("C p1 tempat jari");
     player2 = GameObject.Find("C p2 tempat jari");
     if (!isplayer1)
     {
         speed = -speed;
     }
     rb          = GetComponent <Rigidbody2D>();
     rb.velocity = new Vector2(0, speed * 1);
 }
예제 #5
0
 // Start is called before the first frame update
 void Start()
 {
     manager      = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
     charAnimator = GetComponent <Animator>();
     thisTrans    = GameObject.Find("transisi");
     if (isGameplay)
     {
         manager.sound.PlayOneShot(manager.readyFight);
         isGameplay = false;
     }
     TransisiIn();
 }
예제 #6
0
 void Start()
 {
     manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
 }
예제 #7
0
 // Start is called before the first frame update
 void Start()
 {
     spawn       = false;
     gameManager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>();
 }