// Start is called before the first frame update void Start() { manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); wallplayer1 = GameObject.Find("wallP1"); wallplayer2 = GameObject.Find("wallP2"); wallplayer1.SetActive(false); }
// Start is called before the first frame update void Start() { done.SetActive(false); itsAwake = GameObject.Find("EventSystem").GetComponent <awake>(); manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); textTime1.text = time.ToString(); textTime2.text = time.ToString(); }
void Start() { manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); rt1 = character1.GetComponent <RectTransform>(); rt2 = character2.GetComponent <RectTransform>(); wall1.SetActive(false); wall2.SetActive(false); }
// Start is called before the first frame update void Start() { manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); player1 = GameObject.Find("C p1 tempat jari"); player2 = GameObject.Find("C p2 tempat jari"); if (!isplayer1) { speed = -speed; } rb = GetComponent <Rigidbody2D>(); rb.velocity = new Vector2(0, speed * 1); }
// Start is called before the first frame update void Start() { manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); charAnimator = GetComponent <Animator>(); thisTrans = GameObject.Find("transisi"); if (isGameplay) { manager.sound.PlayOneShot(manager.readyFight); isGameplay = false; } TransisiIn(); }
void Start() { manager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); }
// Start is called before the first frame update void Start() { spawn = false; gameManager = GameObject.Find("EventSystem").GetComponent <Gameplaymanager>(); }