// These are the default new game values. public void SetGameReadyValues() { holyWaters = GameplayValues.GetHolyWaters(); score = 0; lives = 3; lastCheckpoint = null; SetLevelReadyValues(); }
public void DeathFinished() { AudioManager.GetInstance().StopAllMusic(); if (lives > 0) { if (GameplayValues.ReloadWatersOnDeath()) { holyWaters = GameplayValues.GetHolyWaters(); } lives -= 1; ReloadScene(); } else { GameOver(); } }