예제 #1
0
    // Use this for initialization
    void Awake()
    {
        finalPos = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width * 0.50f, Screen.height * 0.15f)) + new Vector3(Util.worldNormalizedWidth * +0.23f + Random.Range(-0.2f, 0.2f), Random.Range(-0.1f, 0.1f), 10f);
        //finalPos = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width * 0.73f, Screen.height * 0.15f)) + new Vector3(Random.Range(-0.2f, 0.2f), Random.Range(-0.1f, 0.1f), 10f);
        transform.position = finalPos + new Vector3(0, -2.7f);

        finished     = false;
        inPlace      = false;
        spreading    = false;
        failedSpread = false;
        introTimer   = 0;
        gtm          = Util.wm.gtm;
        wm           = Util.wm;
        sr           = GetComponent <SpriteRenderer>();
    }
예제 #2
0
파일: Bread.cs 프로젝트: GaryQian/Sandwich
    // Use this for initialization
    void Awake()
    {
        finalPos = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width * 0.50f, Screen.height * 0.15f)) + new Vector3(Util.worldNormalizedWidth * +0.23f + Random.Range(-0.2f, 0.2f), Random.Range(-0.1f, 0.1f), 10f);
        //finalPos = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width * 0.73f, Screen.height * 0.15f)) + new Vector3(Random.Range(-0.2f, 0.2f), Random.Range(-0.1f, 0.1f), 10f);
        transform.position = finalPos + new Vector3(0, -2.7f);

        finished = false;
        inPlace = false;
        spreading = false;
        failedSpread = false;
        introTimer = 0;
        gtm = Util.wm.gtm;
        wm = Util.wm;
        sr = GetComponent<SpriteRenderer>();
    }